
August 7th, 2003, 01:23 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
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Re: starfury shipsets
Quote:
Originally posted by Phoenix-D:
Doga probably won't work for Starfury- any good-looking ship will have a polygon count that is FAR too high. DOGA isn't particually efficent that way.
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Well, as far as DoGa goes, excessive detailing will be the one thing you'd have to control. The Light Cruiser for my Psycho Trapper set comes in at 2905 polygons. If i remove the individual windows I can probably bring the polygon count down to a more acceptable number for Starfury & SEV. The Destroyer, as it is, is just over 1000 polygons, so no worries there (hopefully).
Does anyone know the Class Structure of Ships in Starfury? Will Ships be broken down like they are in SEIV (eg destroyer->lightcruiser->cruiser etc...) or will there be more randomness and little to no class naming? Will the stock Ships be viewable within a *.X editor for size comparisons against our own creations?
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