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August 12th, 2003, 06:44 PM
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Corporal
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Re: Bio-Psych Mod v1.16
Would it be useful to people to include text files with just the new components and techs so they could easily cut and paste them into their own mods?
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August 12th, 2003, 06:51 PM
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Colonel
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Re: Bio-Psych Mod v1.16
Quote:
Originally posted by KnidVermicious:
Would it be useful to people to include text files with just the new components and techs so they could easily cut and paste them into their own mods?
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I think that's why you put it at the end...
But yeah, that couldn't hurt.
I'm not sure Suicide Assault needs much more abuse. Only once per combat might not be 'realistic' (picture an empty ship drifting through combat, maybe make it use up _all_ the supplies?), but it does help with the balancing. You could also make the component have a very low structural value, as a balancing measure....
I think Mounts can be applied to it as well... I'm not sure how that fits into the 'realism' thing.
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August 12th, 2003, 07:01 PM
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Corporal
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Re: Bio-Psych Mod v1.16
Well, the mounts should up the supply usage, too. So hopefully that will balance that a little. I thought abut making it larger, but I do want smaller ships to be able to take it. I might up the supply use a little and drop the structure value some. That makes sense as the weapon is "marines" rather than an actual piece of equipment.
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August 12th, 2003, 09:07 PM
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Shrapnel Fanatic
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Re: Bio-Psych Mod v1.16
Quote:
What happens if a Troop stack has both a Infiltration Command and a Assault Command in it?
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One of two things:
They stack, getting net 0 bonus/penalty.
The best of each ability is used, thus granting 40 bonus to both.
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August 12th, 2003, 09:15 PM
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Corporal
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Re: Bio-Psych Mod v1.16
I thought if the components were different families the bonuses would stack. Wouldn't the +40 attack and -40 attack stack for a 0 net? And if it did, why bother using both units?
[ August 12, 2003, 20:16: Message edited by: KnidVermicious ]
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August 12th, 2003, 09:17 PM
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Colonel
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Re: Bio-Psych Mod v1.16
Quote:
Originally posted by Imperator Fyron:
The best of each ability is used, thus granting 40 bonus to both.
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That's what I'm worried about. Though if he made them both from the same family... wait... would that even make a difference? It would still take the best of each, wouldn't it?
If that's the case then there really is no reason to ever put offensive or defensive detractors on Troop or Satellite components, since both allow dissimilar stacking.
Quote:
Originally posted by KnidVermicious (italics added):
I thought if the components were different families the bonuses would stack. Wouldn't the +40 attack and -40 attack stack for a 0 net? And if it did, why bother using both units?
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Oh... yeah... I didn't think of it that way. Is that how it would work?
[ August 12, 2003, 20:19: Message edited by: Loser ]
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August 12th, 2003, 09:23 PM
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Shrapnel Fanatic
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Re: Bio-Psych Mod v1.16
Quote:
Originally posted by KnidVermicious:
I thought if the components were different families the bonuses would stack. Wouldn't the +40 attack and -40 attack stack for a 0 net? And if it did, why bother using both units?
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Troops are weird in many ways. I think that the best bonus is used of each type in the troop stack, regardless of families... you should definitely run some extensive testing.
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