Re: Engines per move follies...
I just checked my ongoing game, 1.27, yup no fighters for the bad guys. You were right.
I changed the min fighter speed to 1 in the Abbidon Designcreation file and then started them as a computer player in a new high tech game. They had a large fighter design this time.
I trashed my 1.19 files a week ago so I will have to re-edit everything again.{groan} I think I will set all the ship speeds to Min 1 and Max 12 this time and the fighter to 1 and 20.
Oh yeah, one other thing I noticed, you need to set the min tonnage on mines to 5 as the small mines are that size.
I believe this should be OK or at least get the fighters for the AI.
If you have any suggestions, let me know.
I am always a bit shy about changing the AI scripts.
Sorry for wasting any of your time.
[This message has been edited by Tenryu (edited 03 March 2001).]
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