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Old March 3rd, 2001, 04:00 AM

Sinapus Sinapus is offline
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Default Re: Engines per move follies...

quote:
Originally posted by Tenryu:
Ok Sinapus, I spent some time again reviewing and testing some junk.

Here's what I think might work for the fighters. I found that in some cases setting the minimum engines to 1 for them made them make a 1 engine fighter. That's pretty lame, so I have changed the fighter files as per the attached fighterhulls.txt.

It makes all fighters have 2 engines max. I think we need to set the fighter hull in design creation to min 2 and max 2. Yes, no typo, 2 and 2, otherwise I'm afraid it will do some damn thing next like design a fighter with only engines!



Actually, when I set the min speed to 1 in designcreation.txt for fighters, it wouldn't build a fighter until max engines in the vehiclesize.txt file was at least 4. Try it out.

I did email MM to see if they can confirm whether or not those values are hard-coded.

Just out of curiosity, have you tried testing out an Allegiance Subverter on a ship that has both a master computer -and- a bridge, crew quarters, life support?


Oh, I forgot to mention another thing: the base bridges you made in that component file, the ones w/multiplex tracking added in? The AI adds more than one of them to defense bases. I think because it only sees the multiplex tracking in the bridge and adds it in. Sorry to keep bringing you this bad news.

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