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August 21st, 2003, 03:37 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Calculating a planet\'s mass & gravitational pull
Let's see what I remember from my physics classes.
Gravity on earht should be 9.8 m/s2 pronounced "meters per square second". Meaning the speed of an object in free fall will increase in 9,8 m/s every second.
So you seem to have the point shifted several spaces.
No, rotation should actually create a centrifugal force that will pull you away from the planet and tend to lower gravity close to the equator.
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August 21st, 2003, 03:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Calculating a planet\'s mass & gravitational pull
You need to multiply by 1000 instead of divide, since there are more meters than kilometers.
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August 21st, 2003, 05:15 PM
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Brigadier General
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Re: Calculating a planet\'s mass & gravitational pull
DOH! That's pretty much how NASA missed Mars with the Last mission. Or maybe they hit Mars, but they certainly didn't get into orbit as desired. It was a unit conVersion error.
Slick.
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Slick.
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August 21st, 2003, 11:54 PM
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Shrapnel Fanatic
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Re: Calculating a planet\'s mass & gravitational pull
It helps if you set up "conVersion factors" (lame, yes; but still useful). An example:
code:
/ 1000 m \
12 km x | ------ | = 12000 m
\ 1 km /
(those are parenthesis)
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August 22nd, 2003, 09:59 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Calculating a planet\'s mass & gravitational pull
Yeah, one of my planned features will be the ability to select different units for input/output. I'll just have to filter all calculations through a "conVersion" function.
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August 22nd, 2003, 03:13 PM
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Shrapnel Fanatic
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Re: Calculating a planet\'s mass & gravitational pull
Why not just output it in all units simultaneously.
B5 = meters
B7 = B5 * feet/meter
...etc...
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August 22nd, 2003, 03:26 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Calculating a planet\'s mass & gravitational pull
That would make it too cluttered. I'm not talking about the spreadsheet any more, I'm currently putting the whole thing into javascript for my webpage.
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