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August 22nd, 2003, 12:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Derlicts
I just send a rescue fleet with a repair ship, supply tanker and an escort wing of warships.
Of course, if I were a ruthlessly efficient dictator, I'd just have the nearest ship make a detour and destroy the ship with its guns.
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August 22nd, 2003, 12:12 AM
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National Security Advisor
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Re: Derlicts
This is going to be tricky..
SJ: yep, those are options. Still odd to be paying to maintain a piece of useless wreckage though.
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August 22nd, 2003, 12:25 AM
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Corporal
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Re: Derlicts
***Startled abruptly from deep slobbery sleep***
Harumph! What? Hm? Where? Oh...ahem.
***Wipes drool from chin and strikes dramatic pose***
Ahh...but it does inspire some particularly spiteful tactics doesn't it old boy? There is nothing more soothing than watching the lifeless, rusting hulks of an enemy's ships drift through space...while gloating over the expense that they are incurring.
***Shuffles off in search of fuzzy slippers***
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August 22nd, 2003, 01:09 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Derlicts
ah, that could make a good mod to get people to use smaller ships. just remove the mounts, and have every 25kt count for 1% maintanence or something...
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August 22nd, 2003, 01:10 AM
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Re: Derlicts
Hmm. Going to have to limit it to control components and the most valuable parts of the ship.
Bridge (+5)
Life Support (+2 each)
Crew Quarters (+1 each)
MC (+15)
Engines (+1 each)
Solar Sail (+3- its delicate)
Space Yard (+5)
repair bays (+1)
stellar manip (+4)
So a LC would cost 5+2+1+6+3 = 17% maintance with the required stuff, engines, and a sail. With a MC, it would cost 15+6+3 = 24%
A battle cruiser? 5+3+2+6+3 = 19% or 24%.
A baseship? 5+10+5+2+3 = 25% or 15+2+3 20%
Those numbers look reasonable? The MC % may need some tweaking..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 22nd, 2003, 01:31 AM
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Shrapnel Fanatic
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Re: Derlicts
Wow... +4 for a stellar manip comp... those are going to be some expensive ships to maintain!
Have you considered how this affects the Maintenance Aptitude trait?
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August 22nd, 2003, 01:36 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Derlicts
The (base 25% minus Maintenance aptitude) multiplies with (the sum of those modifiers). Should be good.
A ship with just a bridge will cost 5% more than normal, while a base with a bridge will cost 10% more than normal.
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