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August 24th, 2003, 03:36 AM
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Re: Derlicts
I'd upload my Version to Shrapnel but..it doesn't seem to work. So I'll tweak it a bit more. Current list of changes:
Maintence base set to 100% in settings.txt.
All ships have 100% maintence reduction, bases 110%
Same numbers for the componts as below, more or less, and all stellar maip components except the warp openers/closers had their prices reduced by their maintence increase.
The Talisman adds 10% to maintence, sensors, ECM, quantum reactors, stealth/scattering armor 1% each.
Misc changes:
Ripper beams and Incinerators moved to their own families
Drasticlly cut cost of storm makers and destroyers
Moved components into a more logical order (drone computers are at the FRONT of the list now, etc)
EDIT: Also, aside from cost changes none of the changes require updating AIs.
[ August 24, 2003, 02:38: Message edited by: Phoenix-D ]
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Phoenix-D
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August 24th, 2003, 04:05 AM
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Re: Derlicts
You can upload it to PBW and post a link here to the file.
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August 24th, 2003, 05:04 AM
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Re: Derlicts
Or I could just use my own web space.  I will actually..same time I update the image mod, probably tommarow.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 26th, 2003, 01:32 AM
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Re: Derlicts
Posted!
http://members.cox.net/phoenix-d/Derlicts.zip
The image mod mirror is also updated.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 26th, 2003, 05:55 AM
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Re: Derlicts
well, there's two ways of looking at it: one, that this is a very important project, so it's going to be made as efficient as possible, or that i's a very large project and will take a lot more mantanence because there's a lot more things that could go wrong.
just commenting.
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August 29th, 2003, 12:36 AM
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Re: Derlicts
this is a really great idea. I have always wanted to make a mod that used a Zero damage capacity component, so that ships could not be completely destroyed in combat.
that way, whomever controlled the field when all was said and done, could bring in slavage ships to re-assemble the pieces. or there might be a race between one person bringing in a ship to "fire on" the wreckage, and another coming to capture it. Or perhaps if you just narrowly succeeded in defending a planet, you could re-assemble some of those lost ships in a few turns.
repair abilities would have to be reduced, and maybe ships would have to be more expensive to initially build (reduced construction abilities would take care of this).
The idea has never been possible to implement, because of you would be forced to pay maintenance on wrecked ships. now with this fantastic mod, it can finally be done.
the downside is that you can never finally destroy an enemies ship, without capturing it. you can always "fire on" or "scrap" your own ship, but you dont have the option of easily disposing of a destroyed fleet that you dont have time to salvage, but wish to prevent its re-capture. the up side to the down side, is that it forces you to guard things you destroy untill something can be done about it, adding a different element of strategy to the game that players cant ignore simply by blowing stuff up.
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