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Old August 29th, 2003, 12:36 AM
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Default Re: Derlicts

this is a really great idea. I have always wanted to make a mod that used a Zero damage capacity component, so that ships could not be completely destroyed in combat.

that way, whomever controlled the field when all was said and done, could bring in slavage ships to re-assemble the pieces. or there might be a race between one person bringing in a ship to "fire on" the wreckage, and another coming to capture it. Or perhaps if you just narrowly succeeded in defending a planet, you could re-assemble some of those lost ships in a few turns.

repair abilities would have to be reduced, and maybe ships would have to be more expensive to initially build (reduced construction abilities would take care of this).

The idea has never been possible to implement, because of you would be forced to pay maintenance on wrecked ships. now with this fantastic mod, it can finally be done.

the downside is that you can never finally destroy an enemies ship, without capturing it. you can always "fire on" or "scrap" your own ship, but you dont have the option of easily disposing of a destroyed fleet that you dont have time to salvage, but wish to prevent its re-capture. the up side to the down side, is that it forces you to guard things you destroy untill something can be done about it, adding a different element of strategy to the game that players cant ignore simply by blowing stuff up.
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