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February 27th, 2001, 04:59 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Mines Cloaking too high????
Scanners are used to detect cloaked ships (U-boats in space).
If not for the radiation that fighters emit--either firing their weapons, or using their engines or maintaining the life of the pilot, I think even large fighters would be essentially invisible in space as are large mines.
I prefer to think of scanners being able to scan for moving objects not stationary ones. For the purposes of this argument, assume that all ships and all fighters are always moving. Scanners, thus, shouldn't be able to detect mines.
IMHO, your point about terrestrial parcel sniffing and mine detection is well-made. I just think it doesn't apply in space. Or... if it did, it would make the game over-complicated. But that's just my opinion, of course.
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February 27th, 2001, 06:14 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: Mines Cloaking too high????
Points taken.
Just I think that something a high tech should be able to see them. This of course would not effect the fact of "What's on the other side of that warp point....BOOM!..oh!".
As most sweepers need to be in the same system to be useful.
For every defence there is an offence and visa versa. This is the way of warfare. Eg. AT rounds made for better armour.
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February 27th, 2001, 06:28 AM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: Mines Cloaking too high????
At least, the higher level detectors should be able to see the lower level mine designs, maybe two levels down for example. That way, a level 4 scanner could see level 2 mines etc. But in the end, the highest mine tech would win out.
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February 27th, 2001, 07:10 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: Mines Cloaking too high????
I believe that the only way to do this is to have a special device that go onto mines only that can cloak.
As all scanners scan for all cloaking ships as well.
Maybe a small cloaking component that is developed by having small weapons 2 mines 1 you are able to research mine cloaking, which gives you level 1 mine cloak.
It seems to be a bit unfair that level one mines you get effectively level 5 cloaking. The early mines in our history were very crude devices, and as we got better at finding them they got better at hiding them.
Scanners V Cloaking war....
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February 28th, 2001, 02:18 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Mines Cloaking too high????
How do you think mines work? Do they sit there until you run into them or do they seek you?
If they just sit until you run into them then there should be a way to avoid them. If they act like a seeker maybe they should be given a to hit number so that they don't alway hit.
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February 27th, 2001, 03:16 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
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Re: Mines Cloaking too high????
being stationed on mine sweepers in the gulf i can tell you that sonar to find boats is completely uneffective to find mines.
Minesweepers use a special type of sonar, (quit similar to the ones used to cheat while fishing).
the minesweeper component performs that function.
the game works fine with mines the way it is, why fix something that isn't broken.
__________________
Je maintendrai
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February 28th, 2001, 02:59 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
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Re: Mines Cloaking too high????
I did say the it is broken I am saying that you should be able with a high tech component to find them in a system that you are in!
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