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August 28th, 2003, 09:22 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: culture & charicteristic traits
What you are given by the Cultural Traits is in a test file of a fairly intuitive name. You would see exactly what you're getting in there.
Or was that even what you were asking?
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August 28th, 2003, 09:22 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: culture & charicteristic traits
HI ADDS TO ALL AFFECTED area's
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 29th, 2003, 08:14 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: culture & charicteristic traits
no loser, not at all...
so tesco, if say, I chose workers as my culture trait it would be effectivly the same as giveing
+5 to mining
+5 to farming
+5 to refining?
therefor efectivly giving me 375 rp...
also just clear the aggresive and defencive charactoristics for me.
is
agressive your chance to hit an enemy and defencive enemy chance to hit you.
or
agressive when your ship moves into a sector and attacking and enemy ship.
defencive when and enemy ship movies into a sector attacking you.
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August 29th, 2003, 08:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: culture & charicteristic traits
aggresive increases the chance for your ships to hit your enemy, deffensive decreases the chance for your enemy to hit your ships.
base chance to hit is 90% at range 1, 80% at 2 70% at 3.
if your five squares away, you have a base chance of 50% to hit. if you have 20% aggresiveness, you have 70%. if your enemy has 10% defensive, that's 60%. i don't know how it affects units.
if you don't have a treaty with another empire, even on first contact, you fight. period. as long as your ships are in the same secter.
[ August 29, 2003, 07:24: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 29th, 2003, 08:36 AM
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First Lieutenant
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Join Date: Aug 2003
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Re: culture & charicteristic traits
yea I thought that was how it worked, thanks narf.
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August 29th, 2003, 08:50 AM
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Shrapnel Fanatic
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Re: culture & charicteristic traits
your welcome.
ok, enough logic. do you like CHEESE?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 29th, 2003, 09:01 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: culture & charicteristic traits
Quote:
Originally posted by narf poit chez BOOM:
your welcome.
ok, enough logic. do you like CHEESE?
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No, not really.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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