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  #1  
Old August 30th, 2003, 08:07 AM
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Default Re: SEIV Meets Murphy\'s Law

not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.

oh, just a few more turns...
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Old August 31st, 2003, 01:09 AM
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Default Re: SEIV Meets Murphy\'s Law

Quote:
Originally posted by narf poit chez BOOM:
not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.

oh, just a few more turns...
..or a sure way of trying to colonize a planet with two (or more ) colonizers.

Been there on both counts...
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Old August 30th, 2003, 02:06 PM

Gryphin Gryphin is offline
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Default Re: SEIV Meets Murphy\'s Law

"Murphy was an optimist"
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Old August 30th, 2003, 04:22 PM
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Default Re: SEIV Meets Murphy\'s Law

The more expensive the ship (stellar manipulators)the easier it is to loose it in a combat zone.
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Old August 30th, 2003, 09:18 PM

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Default Re: SEIV Meets Murphy\'s Law

your planets will riot when you ship off the troops to make a ground assualt on any enemy planet. even if they were happy before
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Old August 30th, 2003, 09:36 PM
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Default Re: SEIV Meets Murphy\'s Law

The one ship you lost in the Last battle was one of:
1) Your most experienced one.
2) Your repair ship.
3) The stellar manipulation ship the rest of your fleet was there to protect.
4) The minesweeper that would have saved your fleet from the minefield it entered after the battle, and was annihilated.
5) Your troop transport, causing your fleet to wipe out your own defenseless population on the planet you were trying to re-capture.

PvK
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Old August 30th, 2003, 10:08 PM

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Default Re: SEIV Meets Murphy\'s Law

lol PVK, thats great

... and true
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