|
|
|
 |

August 30th, 2003, 08:07 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: SEIV Meets Murphy\'s Law
not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.
oh, just a few more turns...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 31st, 2003, 01:09 AM
|
 |
Corporal
|
|
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Meets Murphy\'s Law
Quote:
Originally posted by narf poit chez BOOM:
not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.
oh, just a few more turns...
|
..or a sure way of trying to colonize a planet with two (or more ) colonizers.
Been there on both counts...
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
|

August 30th, 2003, 02:06 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Meets Murphy\'s Law
"Murphy was an optimist"
|

August 30th, 2003, 04:22 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Meets Murphy\'s Law
The more expensive the ship (stellar manipulators)the easier it is to loose it in a combat zone.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
|

August 30th, 2003, 09:18 PM
|
Sergeant
|
|
Join Date: Dec 2002
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Meets Murphy\'s Law
your planets will riot when you ship off the troops to make a ground assualt on any enemy planet. even if they were happy before 
__________________
L+++ GdQ $++ Fr+ C++ Csc SdP T? Sf+++ Ai-- Au M+ Mp* S Ss+ RV Pw++ Tcp! A+
|

August 30th, 2003, 09:36 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: SEIV Meets Murphy\'s Law
The one ship you lost in the Last battle was one of:
1) Your most experienced one.
2) Your repair ship.
3) The stellar manipulation ship the rest of your fleet was there to protect.
4) The minesweeper that would have saved your fleet from the minefield it entered after the battle, and was annihilated.
5) Your troop transport, causing your fleet to wipe out your own defenseless population on the planet you were trying to re-capture.
PvK
|

August 30th, 2003, 10:08 PM
|
Sergeant
|
|
Join Date: Dec 2002
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEIV Meets Murphy\'s Law
lol PVK, thats great
... and true
__________________
L+++ GdQ $++ Fr+ C++ Csc SdP T? Sf+++ Ai-- Au M+ Mp* S Ss+ RV Pw++ Tcp! A+
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|