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  #11  
Old August 30th, 2003, 10:08 PM

Cirvol Cirvol is offline
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Default Re: SEIV Meets Murphy\'s Law

lol PVK, thats great

... and true
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  #12  
Old August 31st, 2003, 01:09 AM
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Xaren Hypr Xaren Hypr is offline
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Default Re: SEIV Meets Murphy\'s Law

Quote:
Originally posted by narf poit chez BOOM:
not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.

oh, just a few more turns...
..or a sure way of trying to colonize a planet with two (or more ) colonizers.

Been there on both counts...
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  #13  
Old August 31st, 2003, 01:29 AM
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Default Re: SEIV Meets Murphy\'s Law

The planet that just rebelled was your primary troop barracks.
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  #14  
Old August 31st, 2003, 07:12 AM

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Default Re: SEIV Meets Murphy\'s Law

-Your ally detonates a star in an enemy system. The enemy system you just sent your fleet, complete with two years worth of troop production, to capture.
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  #15  
Old August 31st, 2003, 09:01 PM
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Default Re: SEIV Meets Murphy\'s Law

Quote:
Originally posted by Phoenix-D:
-Your ally detonates a star in an enemy system. The enemy system you just sent your fleet, complete with two years worth of troop production, to capture.
A whisteling barbarian wandrers away, looking as innocent as an inflatible Buddha doll.
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  #16  
Old August 31st, 2003, 11:12 PM
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Default Re: SEIV Meets Murphy\'s Law

You capture a planet with troops, and then, in a momentary lapse of memory, promptly use a Tectonic Bomb on it to "get rid of the buggers for good!".

(The AI actually does this in MOO3! )
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