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September 1st, 2003, 06:19 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Space Empires End Game With Big Empires
Like Loser, I take a long time to do my turns and though his ideas are slightly different from mine, the theme is the same.
One thing that's saving me a lot of time is troops. In one game I currently have three systems dedicated to building troops. Each system has its own transport collecting these troops and dropping them at my staging area. The planets are on repeat and the transports are on repeat paths, therefore no management is required at all for this project.
One thing that's killing me is retro-series building. All my ships-of-the-line are being built this way and its been that way for about 5 game years. There is no quick and easy way to manage this. First generation ships are much too slow to move to the staging area so they must each be retrofit in place until they have enough engines to move efficiently. If anyone has any ideas on how to speed up this micromanagement hell, I'm all ears.
[ September 01, 2003, 17:21: Message edited by: Grandpa Kim ]
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September 1st, 2003, 07:00 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Space Empires End Game With Big Empires
Quote:
Originally posted by Grandpa Kim:
One thing that's killing me is retro-series building. All my ships-of-the-line are being built this way and its been that way for about 5 game years. There is no quick and easy way to manage this. First generation ships are much too slow to move to the staging area so they must each be retrofit in place until they have enough engines to move efficiently. If anyone has any ideas on how to speed up this micromanagement hell, I'm all ears.
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I dislike retroseries in simultaneous games for exactly that reason. But in sequential, well, you're just up against the AI anyway, who won't retroseries, so you'd better have a darn good excuse for such flagrant disregard for the limitations of your retarded opponent.
Anyway, change your Repair Priorities so that the Engines and Solar Sail are repaired first. Also, have Repair Space Stations on hand. Late in the game, these Bases can usually be built in one turn, so crank a few out and Mothball them until they're needed. (I am guessing that you already do both of these, really.)
I don't think there is a way to get around the oppressive baby-sitting, though. It's the price you pay, in addition to the increased mineral cost, for quick production.
[ September 01, 2003, 18:01: Message edited by: Loser ]
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September 1st, 2003, 07:22 PM
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Sergeant
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Join Date: Jan 2002
Location: Sacramento, CA
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Re: Space Empires End Game With Big Empires
One retroseries time saving solution:
The first ship in the series should have the maximum amount of movement. On all your ship building planets: repeat build your basic hull design and have the "go to waypoint" set to your main repair facility and just repair at one location.
This is not the most efficient strategy but usually you can't repair all your ships at once anyway so you'll save your mouse finger from all that clicking through all the different menus if you do your retroseries at one spot.
[ September 01, 2003, 18:27: Message edited by: rextorres ]
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September 1st, 2003, 07:43 PM
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General
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Re: Space Empires End Game With Big Empires
at the pbw site check out the game fourms
there is one called return to hell
there will be tons of info there
A small empire on that map has 500 planets and about 1500 ships and another 1500 bases.
We have talked and talked about it....
But the key is to use the build ques ( always )
Waypoints for fleet assembly.
Then waypoints for the fleets to go once there trained.
ANd for cargo movement repeat orders on cargo ships and assembly plants for the ships to pick up the cargo.
I have my turns down to about 20 minutes... tops...
It is also recommended to make your systems so no one can pop in ... That way you can concentrate your static defences on the outskirts and then have a couple of bases building the static defences in the core systems ( on repeat )
That way you can do the defend build and forget. And not have to go to every planet.
Repeat is your friend added with waypoints and build ques your set. Also another recommendation is to put those warp points at a planet with the most moons... And have them build the static defences for that warp point.
And then build and channel to the training grounds and then to the fronts.
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