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February 27th, 2001, 04:11 PM
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Major
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Re: Shiels or Armor: Which is best against mines?
quote: Originally posted by Bowden Russell:
<snip>
2. What is the difference between normal armor and "stealth" armor?
Thanks,
Bowden Russell
Stealth armor provides defense bonuses in combat (5, 10 or 15%; only one component per ship will provide bonus, though). The Stealth armor also allows a low-grade cloak, while Scattering armor prevents Long-Range Scanners from working (not very useful against AI, limited usefulness against human). There's some debate on relative protection of the various armors; "standard" Armor III provides 40kT protection per 10kT of space; Stealth provides 100kT protection per 30kT space; and Scattering provides 150kT protection per 50kT space. Which means standard armor has a 4:1 protection ratio, Stealth just over 3:1, and Scattering exactly 3:1. HOWEVER, just because you get more protection per kT for standard armor, remember three things:
1) Stealth & Scattering armor provide combat defense bonuses.
2) Stealth & Scattering armor concentrate the protection in fewer components - which means faster repair times when they get damaged
3)Stealth & Scattering armor have less chance of being completely destroyed in the first place, which means no repair required at all...
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February 27th, 2001, 04:17 PM
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Corporal
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Re: Shiels or Armor: Which is best against mines?
which brings me to scatter armour,...scatter armour negates a certain amount of damage. the way i read it is scatter armour is invinsible to any damage less than what it is rated for, so if it is rated at 20 points a fighter that does 20 points of damage does no damage.
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.
how does scatter armour really work??
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February 27th, 2001, 04:17 PM
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Corporal
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Re: Shiels or Armor: Which is best against mines?
I always put one of each on my ships...one stealth, one scattering, at least one emissive, and sometimes one regular armor to fill out remaining space.
But, here's another question...do TWO shield generators produce accumulative shielding effects?
Spyder, Chairman of the Arachnid Consortium
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February 27th, 2001, 04:58 PM
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Second Lieutenant
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Re: Shiels or Armor: Which is best against mines?
quote: Originally posted by Triumvir Emphy:
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.
The problem here is as much the fault of the fighters as the armour. 20 fighters doing 20 pts ea don't do 20 pts 20 times; they do 400 pts once...
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February 27th, 2001, 05:04 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
oops multi-post
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
Again
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
Heck yeah.
How do you think ships get 1000 shield points as they come to wipe out your defenseless fleets.
Emmisive Armor negates damage less than X points.
I really think it should be changed to negate the FIRST X points of damage. As it is, its a useless ability.
Shields add. If you look in the design window, there is a box near the top middle that totals your supplies, movement, total cost, shields & stuff. Put a couple of generator Vs on, and you quickly get to 1000+ shields.
Unless you're fighting phased polaron beam ships, use shields.
Shields provide up to 8 hitpoints per KT
Armor provides up to 4
As it is now, armor is worthless compared to shields. In my mod I boosted the strength of armor 3x, so by lev 9 in armor, you get 10 hitpoints per KT.
That is 25% greater than shields to compensate for the fact that armor must be repaired after battle, while shields recharge instantly.
As for mines:
Shields are energy forcefields, and probably are very expensive to run. Battle Lasts for only a few minutes, so the shields don't cost supplies.
In strategic movement, you're flying around for 5 weeks. Keeping your shields up for 5 weeks is gonna leave you with no supplies. So, shields are down while moving on the map. You hit the mines while your shields are still down.
Thats how I see it, anyways.
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