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February 27th, 2001, 05:04 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
oops multi-post
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
Again
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Shiels or Armor: Which is best against mines?
Heck yeah.
How do you think ships get 1000 shield points as they come to wipe out your defenseless fleets.
Emmisive Armor negates damage less than X points.
I really think it should be changed to negate the FIRST X points of damage. As it is, its a useless ability.
Shields add. If you look in the design window, there is a box near the top middle that totals your supplies, movement, total cost, shields & stuff. Put a couple of generator Vs on, and you quickly get to 1000+ shields.
Unless you're fighting phased polaron beam ships, use shields.
Shields provide up to 8 hitpoints per KT
Armor provides up to 4
As it is now, armor is worthless compared to shields. In my mod I boosted the strength of armor 3x, so by lev 9 in armor, you get 10 hitpoints per KT.
That is 25% greater than shields to compensate for the fact that armor must be repaired after battle, while shields recharge instantly.
As for mines:
Shields are energy forcefields, and probably are very expensive to run. Battle Lasts for only a few minutes, so the shields don't cost supplies.
In strategic movement, you're flying around for 5 weeks. Keeping your shields up for 5 weeks is gonna leave you with no supplies. So, shields are down while moving on the map. You hit the mines while your shields are still down.
Thats how I see it, anyways.
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February 27th, 2001, 05:39 PM
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Second Lieutenant
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Re: Shiels or Armor: Which is best against mines?
I can see why shields don't help when you blunder into a minefield, but I'd expect a fleet to raise shields if they were about to enter a tagged minefield.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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February 27th, 2001, 06:20 PM
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Captain
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Re: Shiels or Armor: Which is best against mines?
If I had a quantum reactor, I'd keep my shields up all the time.
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February 27th, 2001, 06:24 PM
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Captain
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Re: Shiels or Armor: Which is best against mines?
Maybe shields prevent a ship from using its engines in "strategic movement mode." Like, they dampen out the warp field or something. So you can sit in one spot as long as you want with your shields up, and you can use your engines in "tactical movement mode" as much as you want with your shields up. But you can't change sectors.
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February 27th, 2001, 07:01 PM
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First Lieutenant
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Re: Shiels or Armor: Which is best against mines?
I'm thinking that shields need to recharge for long periods of time after every battle (which would explain why they don't use supplies; they simply leech a little power off of the engines for an extended period of time). The shields used in a few minutes of combate would take a week to recharge.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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