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February 27th, 2001, 06:20 PM
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Captain
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Location: USA
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Re: Shiels or Armor: Which is best against mines?
If I had a quantum reactor, I'd keep my shields up all the time.
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February 27th, 2001, 06:24 PM
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Captain
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Re: Shiels or Armor: Which is best against mines?
Maybe shields prevent a ship from using its engines in "strategic movement mode." Like, they dampen out the warp field or something. So you can sit in one spot as long as you want with your shields up, and you can use your engines in "tactical movement mode" as much as you want with your shields up. But you can't change sectors.
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Give me a scenario editor, or give me death! Pretty please???
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February 27th, 2001, 07:01 PM
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First Lieutenant
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Re: Shiels or Armor: Which is best against mines?
I'm thinking that shields need to recharge for long periods of time after every battle (which would explain why they don't use supplies; they simply leech a little power off of the engines for an extended period of time). The shields used in a few minutes of combate would take a week to recharge.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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February 27th, 2001, 09:12 PM
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Major
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Re: Shiels or Armor: Which is best against mines?
quote: Originally posted by Triumvir Emphy:
which brings me to scatter armour,...scatter armour negates a certain amount of damage. the way i read it is scatter armour is invinsible to any damage less than what it is rated for, so if it is rated at 20 points a fighter that does 20 points of damage does no damage.
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.
how does scatter armour really work??
I assume you mean emissive armor; scatter armor negates scanners, not damage.
And you're right about it being useless; no ship does a small enough portion of damage to make the emissive armor worthwhile. It should probably start at 40 points for Emissive Armor I and go up to, say, 80 points for Emissive Armor III. Maybe make the size a little bigger (30kT or 40kT space) to preserve some balance...
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February 27th, 2001, 10:07 PM
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Corporal
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Re: Shiels or Armor: Which is best against mines?
woops, got my armour crossed,.... i did mean emmiziefe armour
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Je maintendrai
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February 28th, 2001, 12:15 AM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
I would much rather have it negate the first 20 points of damage.
If you start boosting the emissivity then only WMGs will have any effect.
The way emmisiveness works now, a 20 point meson bLaster does 0 damage, while a 21 point bLast does 21 damage.
I really wish it would be so that a 20 point bLast would do 0, and a 21 point bLast would do 1 damage. a 200 point bLast would do 180 damage, etc.
Then, emissive armor is best against small arms, but still has some effect on shots that do damage.
Thats the way it worked in SE3, and that was much better.
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February 28th, 2001, 04:27 AM
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General
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Join Date: Feb 2001
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Re: Shiels or Armor: Which is best against mines?
Does Emissive Armor "stack" like normal Armor and Shields do? IOW, do two 10 point EA components ignore 20 points of damage?
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