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September 1st, 2003, 11:43 PM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: For Babylon5 modders?
Quote:
Originally posted by FDesign:
Well that IS what I am offering here...
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Yes, but there's an established Thread for Babylon 5 stuff (although it's fallen behind by a few days):
Babylon 5 Mod <- Click
You may want to post the link to your model here where it'll get the attention it deserves.
[ September 01, 2003, 22:45: Message edited by: Katchoo ]
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September 2nd, 2003, 06:36 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: For Babylon5 modders?
don't worry, the people who gave you a low rating deserve it.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 2nd, 2003, 11:40 AM
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Private
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Join Date: Aug 2003
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Re: For Babylon5 modders?
I see you people are really hard on game developers...
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September 2nd, 2003, 08:38 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: For Babylon5 modders?
no, generally newbie's get helped. in this case *glares* the help could have been a bit less...blunt.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 2nd, 2003, 08:51 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: For Babylon5 modders?
Hey FDesigns,
Yeah, there's a B5 thread that's pretty advanced. I'm certain that they'd love to have another designer around though!! Head on over if you haven't yet had the chance to do so. There are a number of people who've done a lot of work already, and so risking the possibility of leaving someone out (sorry if I do) I'd say that Val started it all (though he dropped of the planet somehow... I blame the mouse personally, and don't accept cheese from him under any circumstances). Once Val disappeared the mod divided into two major development teams. One of these is sort of "headed" by Pathfinder. The other by Timstone. Grumbler has also been pretty active on the moding over the Last half year, and as far as I can tell he's been working with both "teams" so far. I believe that both Groups are going gold in their development, and both employ the ever helpful assistance of the modding gurus Imperator Fyron, Suicide Junkie, etc. I'd guess there are atleast 10 people helping out with development at this time.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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September 2nd, 2003, 09:04 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: For Babylon5 modders?
it wasn't me! i'm innocent! i had an inflamation of the upper toe! my cheese just sat there!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 2nd, 2003, 10:18 PM
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Private
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Join Date: Aug 2003
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Re: For Babylon5 modders?
Khm, well yes thank you. Just that Im not here offering my services, which are held by a gamedev company. Im offering a thing I did some time ago
Anyways, thanks, I see you people became less-hostile now. Ive read this forum for a long time, just havent participated, and it is a very intelligent and well deserved communiti of SEIV'ers.
Cheers!
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