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September 3rd, 2003, 02:54 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: does a component need a size greater then 0 to be hit?
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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September 3rd, 2003, 03:04 AM
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Shrapnel Fanatic
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Re: does a component need a size greater then 0 to be hit?
ok, thanks. guess it was a little more than a yes or no question.
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September 3rd, 2003, 03:10 AM
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National Security Advisor
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Location: Toronto, Canada
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Re: does a component need a size greater then 0 to be hit?
Quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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For clarification, that is not the reason they take damage, it's the fact that have a certain amount of kT structure. Even if they had the armor ability, a 0kT structure would still make the component invulnerable.
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September 3rd, 2003, 03:16 AM
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National Security Advisor
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Re: does a component need a size greater then 0 to be hit?
Quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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Don't you mean they have 0kT size, not 0kT structure?
PvK
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September 3rd, 2003, 03:25 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: does a component need a size greater then 0 to be hit?
Quote:
Originally posted by PvK:
quote: Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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Don't you mean they have 0kT size, not 0kT structure?
PvK I think that is what he meant. Anyways, the original idea behind them was to provide a first hit option that could protect against a hit or two before the hull was damaged since the mod employed both leaky armor and shields.
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