.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 3rd, 2003, 02:54 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: does a component need a size greater then 0 to be hit?

In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
Reply With Quote
  #2  
Old September 3rd, 2003, 03:04 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: does a component need a size greater then 0 to be hit?

ok, thanks. guess it was a little more than a yes or no question.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #3  
Old September 3rd, 2003, 03:10 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: does a component need a size greater then 0 to be hit?

Quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
For clarification, that is not the reason they take damage, it's the fact that have a certain amount of kT structure. Even if they had the armor ability, a 0kT structure would still make the component invulnerable.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old September 3rd, 2003, 03:16 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: does a component need a size greater then 0 to be hit?

Quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
Don't you mean they have 0kT size, not 0kT structure?

PvK
Reply With Quote
  #5  
Old September 3rd, 2003, 03:25 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: does a component need a size greater then 0 to be hit?

Quote:
Originally posted by PvK:
quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
Don't you mean they have 0kT size, not 0kT structure?

PvK

I think that is what he meant. Anyways, the original idea behind them was to provide a first hit option that could protect against a hit or two before the hull was damaged since the mod employed both leaky armor and shields.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.