Re: Proportions shell armor and ... minesweeping armor?
Ok, I see. I would not try to model it indirectly by using the actual minesweeping ability. I'd just reduce mine damage as I mentioned below, to the point that the desired effect will occur naturally, also perhaps increasing the mines per sector limit and/or reducing the abilities of actual minesweepers. Try reducing mine warhead strength by a factor of ten or twenty for starters.
So as in P&N, ships will tend to get hit by mines, but fleets won't be directly annihilated by them. They may, however, tend to take a bunch of small damage hits, sometimes knocking out some important systems. Armor of all types will be a useful countermeasure, and large ships may have a natural advantage (except that if they do suffer a bridge hit or something, a more powerful unit is affected). Also, since partial damage is rounded down and ignored, you'll actually see some variety in whether any components are actually destroyed; random mine results have been requested for years, and this would actually tend to deliver it, I think. Testing required of course - I'll be curious to learn if EA works as expected against mines or not.
PvK
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