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September 15th, 2003, 10:03 PM
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Lieutenant General
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Re: OT - Dominions: Preists, Prophets & Pretenders
So, when you are taking preorders? Are we getting the demo at the same time?
-Nerfix
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September 16th, 2003, 04:41 PM
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Captain
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Re: OT - Dominions: Preists, Prophets & Pretenders
The printing of the CD has been moved up about 3 weeks.
So you will have to wait a while longer.
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September 16th, 2003, 04:56 PM
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Sergeant
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Re: OT - Dominions: Preists, Prophets & Pretenders
oh well....that just gives me more time to enjoy the first Dominions....it should be arriving at my mailbox within the next 5 to 7 days....
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NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
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Your mileage may vary, but mine always stays the same
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September 16th, 2003, 07:42 PM
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National Security Advisor
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Re: OT - Dominions: Preists, Prophets & Pretenders
Quote:
Originally posted by Pocus:
but PvK, friendly fire was and is a reality. Just remember the examples we saw in Afghanistan and Irak. Even with precise armaments, there was still casualties from friendly fire.
The problem is that most of the games gave us the bad habit to fire at will, and magically our troops would not be harmed.
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Yes, but it's a matter of proportions, sane tactics, and circumstance. As you say below, real-world ancient armies (or any army which took a moment to think) would not fire full barrages right at the melee - they would restrict to firing at enemy Groups - not right at the battle line, half-hitting their own men. And if ten of their own guys had surrounded one or two enemies, they wouldn't have twenty archers pepper the whole group with arrows.
Quote:
You find your archers too stupids? Aside from the fact that the AI in doms II is augmented when it comes to targeting, the problem lie perhaps because you ask too much of them. Historically, a commander would ask his archers to rain arrows upon the enemy, and stop when melee start. In dominions you could just do that, and this is not workarounds IMO : ask for firing at commanders (rear area), or ask to fire and flee (so they fire 2 rounds). I must recon though that the best order would be to fire X rounds then stop. Dont know if it will be available in doms II.
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Yes. As I said originally, the given options for this are inadequate in Dom I. As you say, the best you can do is fire at commander, or fire and flee, and the latter option has the men actually retreat and leave the province you are fighting in (and get auto-eliminated if your province has no adjacent friendly provinces to flee to).
PvK
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September 18th, 2003, 01:38 AM
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Lieutenant Colonel
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Re: OT - Dominions: Preists, Prophets & Pretenders
Johan : Does this mean that IW can sent an updated binary/executable to Shrapnel at least? I see several entries in the Doms II progress page which would surely enhance the game.
PvK : yes now that I think of it, you are quite right. Often the AI will fire against 2 enemies which happens to hold the line against all your troops, thus killing 5 friends for each enemy down.
We were told that doms II targetting was smarter (not that d... err sorry I have said nothing!). We hope for the best.
[ September 17, 2003, 16:18: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 17th, 2003, 06:36 PM
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Captain
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Re: OT - Dominions: Preists, Prophets & Pretenders
Quote:
Originally posted by Pocus:
[QB]Johan : Does this mean that IW can sent an updated binary/executable to Shrapnel at least? I see several entries in the Doms II progress page which would surely enhance the game.
QB]
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Since the printing has moved ahead, there might be a few more tweaks, beta testing by shrapnels beta crew will continue as well.
There is now a dedicatet dom2 forum on this site. Just check for illwinter under the intel forums.
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September 17th, 2003, 06:40 PM
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Brigadier General
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Re: OT - Dominions: Preists, Prophets & Pretenders
Pre-orders will start this week. An announcement will be made shortly.
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