Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by oleg:
quote:Originally posted by Grand Lord Vito: Oleg, I will email you the Events beta 4.03 file if you want.
Or just use v3.02
Thanks, I would like to try 4.03 ! Oleg, I am at 4.05 now >since with 4.04 beta events A plasma instability has been detected within the star [ my Home System ]. Our scientists predict it will destroy itself in approximately 3 years
Once was one to many for that, so I went again back to the drawing board and reconfigured for another go at the Event Occurrence Percentage tests.
Initially I test play at 50% chance settings
AI Players main CC is at -50 CBEC or more if you wish. Please see Reference.
I will play out and log at least 250 turns.
It looks like; when playing with No warp will give less (big) events early then a standard game.
Quote:
Even though there is no explicit flag for bad/good events, SE has a rudimentary check whether event is good or bad.
I based it on this observation: Human HomeWorld can be affected by positive events but not negative.
As playing thru as the Primary (human player) >I do concur fully with this observation
Look for Events 4.05 file in your Email tomorrow
Thanks, I do need the help
======== Reference
se4 Abilities/Action (CBEC)
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =
[ September 18, 2003, 04:23: Message edited by: JLS ]