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Old February 28th, 2001, 01:19 PM

Ubik Ubik is offline
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Default Re: Lousy galaxy generation/player placement

Hey Possum!

We must be wary of counter intelligence operations!

The greatest asset of our secret "organization" is that its infamous members (us!) are notoriously known for their capacity to take a laugh at the expense of ourselves!

From now on, you must call me by my real name:
Ubik "the pegleg"
;-)
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About the starting planet not having optimal conditions, it is probably possible to have an option in the game setup to take care of that.

I think what you are asking for is a "Quadrant Editor" where you can make a Quadrant the way that suit your whims.
I prefer by far the randomness in the game because it always keep me on my toes. And after all, even if MM think about controling planet placement, someone will probably start complaining about his side of the quadrant being less defensible (more warpoints, for instance) than his neighbours... which would led us to a VERY undesirable end: abolishing the random factor in the game setup.

Overall, I think MM should concentrate on more important issues than doing a Quadrant Editor...

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Old February 28th, 2001, 04:55 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Lousy galaxy generation/player placement

quote:
Originally posted by suicide_junkie:
Thanks, I guess I'll just settle in for trench warfare and wait for my Condition improvement plants to kick the planets up enough for the pop to grow.



Anyone know how long it takes Condition Improvement Plants to fix "Deadly" conditions? Or if "Deadly" can EVER be fixed?
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Old February 28th, 2001, 07:14 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Lousy galaxy generation/player placement

"deadly" conditions are just conditions with a negative % (or maybe just really low like 0% to 15%) So, ten CI 3s should be able to boost that up 30% to 'harsh' or so over a year.
Whatever you do, It'll take a long time. I suggest throwing up a single CI3, and shuttling colonists over. Or, alternatively, destroy the planet, and rebuild it. Asteroids might not keep track of conditions.

-------------
As for the race:

I knew it was gonna hurt reproduction badly when I chose it. I wanted to make the game harder without resorting to big AI bonuses.

Now, my pop grows by 50M people per turn Empire-wide, and I have to shuttle them around, and back to my homeworld.
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