.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old March 2nd, 2001, 02:12 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Point Defence vs. Ships mod

It was me who posted it. I tried several tests and e-mailed Aaron regarding it. It is still one my wishlist items I include every two weeks in my bug/wish-list report I send to Aaron (see the thread). Essentially, we need the ship movement subroutine to have an additional line of code identical to what fighters and seekers now have when they move. This line of code checks to see if PD weapons are within range and have not fired yet. If so, then they interrupt the fighter/seeker movement routine and fire. Right now, the ship movement routine does not have this additional line or subroutine, so there is never a check for PD weapon fire. When this line is added, we can then add the ability "Point Defense" to any weapon and it will fire in a "reactive" manner. There is a longer thread on this back in December.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.