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September 13th, 2003, 06:33 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: deadly conditions.
Fyron, I used a Deadly planet made thanks to the editor for my own test. Could it change the outcome? I will try with a starting condition as low as possible, but other than 0.0, perhaps you cannot increase this variable if it reaches 0.0?
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September 13th, 2003, 06:50 PM
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Brigadier General
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Join Date: Jul 2001
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Re: deadly conditions.
true, if the conditions were indeed 0 the improvement plant will not help. The plant multiplies 1.03 with the current value, not adding 0.03.
So, 0*1.03^20 is still 0.
Rollo
[ September 13, 2003, 18:05: Message edited by: Rollo ]
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September 13th, 2003, 07:06 PM
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General
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Re: deadly conditions.
You are indeed right Rollo, I tried with a value of 0.1 and more than 400 turns later, I managed to have conditions of Harsh. Way too long to be worth it obviously.  I will now be trying to see what happens with 0.0 after a *very* long period of time. (Even if it should remain 0, no matter how many years go by, perhaps there is another factor helping such planets?)
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September 13th, 2003, 07:09 PM
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Shrapnel Fanatic
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Re: deadly conditions.
Umm... are you sure it multiplies? I could have sworn it adds... must test this again. 
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September 13th, 2003, 07:20 PM
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General
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Join Date: Sep 2003
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Re: deadly conditions.
No, contrary to what Rello thought (and his idea seemed to be reasonnable), it does not multiply as I was able to go to 0.0 to Harsh condition in 39 years (or perhaps slightly less). The evolution is *very* slow though from Deadly to Harsh, much slower than from Mild to the best for instance, but don't ask me why.
So you have to wait for another 20 years Oleg before having the pleasure to see the transformations of your planet, or you could build ten CI plants.  (My tests have been done with a level 3 CI, so you could speed up the process a bit)
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September 13th, 2003, 07:32 PM
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Shrapnel Fanatic
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Re: deadly conditions.
Ok then. 
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September 13th, 2003, 07:42 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: deadly conditions.
Oh, dear :0
I' have to forfeit this game then
That killer event occured on my HomeWorld, and it is the not-connected AIC game against low bonused AI...
Anyway, what is the correct formulae for condition changes ? I am 100% certain it was only -20 change.
JLS, may be you should reconsider events.txt settings ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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