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  #1  
Old September 13th, 2003, 07:32 PM
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Default Re: deadly conditions.

Ok then.
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Old September 13th, 2003, 07:42 PM
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Default Re: deadly conditions.

Oh, dear :0

I' have to forfeit this game then

That killer event occured on my HomeWorld, and it is the not-connected AIC game against low bonused AI...

Anyway, what is the correct formulae for condition changes ? I am 100% certain it was only -20 change.

JLS, may be you should reconsider events.txt settings ?
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Old September 13th, 2003, 07:59 PM
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Default Re: deadly conditions.

Quote:
Originally posted by Imperator Fyron:
Umm... are you sure it multiplies? I could have sworn it adds... must test this again.
No, I wasn't sure. I assumed that atmospheric imrovement worked the same way value improvement does (and I am quite sure that these facilities do multiply).
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Old September 13th, 2003, 08:29 PM
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Default Re: deadly conditions.

Nope. VIP adds, not multiplies. This I am certain of (a dozen PBW games of watching them add directly can't be wrong).

[ September 13, 2003, 19:29: Message edited by: Imperator Fyron ]
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Old September 13th, 2003, 08:44 PM
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Default Re: deadly conditions.

Yes, Fyron is right on this one, a VIP on a planet with 0/0/0 and another on a planet with 180/180/180 are as effective, they both add +3% each year to each ressource.
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Old September 13th, 2003, 09:11 PM
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Default Re: deadly conditions.

VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.

[ September 13, 2003, 20:11: Message edited by: geoschmo ]
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Old September 13th, 2003, 10:28 PM
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Default Re: deadly conditions.

Quote:
Originally posted by geoschmo:
VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.
yeah, that's what I meant.
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