.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2001, 05:59 PM

Codo Codo is offline
Corporal
 
Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Codo is on a distinguished road
Default Re: Ringworld/Sphere World

But it is a waste of time to send 11 shipyards to build a ringworld. (I don't know about the sphereworld, I would *assume* it is similar) You are better off sending Six shipyards. Why? Simply that a ringworld generator takes twice as long as HyperCable or GravPlates. (Actually I think its one turn difference than twice as long) This means obviously that one ship can build a HyperCable AND a GravPlate in the same time that the other ship is building the RingWorld Construct. MUCH more efficient to just send SIX shipyards to the star in question. Have one build the RingWorld Construct, and have the other five first build GravPlates, and then after the Plates are done, have the same five build the HyperCables. This is much more efficient from a resource utilization standpoint. You're paying to maintain only six shipyards, not eleven. You also only have six construction projects going on, not eleven, AND you don't have to pay to maintain 10 starbases while you're waiting to finish the construct, you only have to maintain five.... And, in theory, (I have not yet ran the numbers) It might be best to mothball those first five bases immediately, and....Hey, can you build a Ringworld out of mothballed bases?? Hmmm, that'll be something to try... Anyways, I've been told that maintenance is 25% of cost every turn. This means you're better of mothballing these first five bases and unmothballing them once everything else is done (Which would certainly be more than four turns later)

Codo
Reply With Quote
  #2  
Old February 28th, 2001, 07:25 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ringworld/Sphere World

Big problem with your plan, though.

The construction bases are pennies to maintain, compared to the cost to either maintain or unmothball the SM bases.

The best way, would be to build using 11 or 21 Space-station based spaceyards.

You just have to hold the queues when they reach 1-turn to completion, and you then don't have to pay any maintenance on SM.

would you rather pay for the unmothballing of 10 cables and 10 plates, ALL AT ONCE, or just 12% of the cost of the SpaceYards each turn?

even a small empire can support 21 spacestations with SpaceYards.

When all of the SM is ready, unhold the queues, and they all finish next turn. Use them right away, and you pay ZERO maintenance on all that SM. You can now scrap the construction bases.
Reply With Quote
  #3  
Old February 28th, 2001, 08:15 PM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Ringworld/Sphere World

Better yet, build a plating component two turns early and retrofit-upgrade to the core while the rest of it is being built so that you finish with a repaired core component at the same time all the other pieces are done.
Reply With Quote
  #4  
Old February 28th, 2001, 08:22 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Ringworld/Sphere World

quote:
Originally posted by Drake:
Better yet, build a plating component two turns early and retrofit-upgrade to the core while the rest of it is being built so that you finish with a repaired core component at the same time all the other pieces are done.


Can you do that now? I thought the 50% upgrade thing prevented you from doing that...

Reply With Quote
  #5  
Old February 28th, 2001, 08:51 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ringworld/Sphere World

If you really want to get cheap/cheat.

Just build 21 empty base hulls, and design a series of bases, 40% more expensive than the previous, and retrofit all your bases until you work your way up to the core component, plating & cables.

You then pay lots for retrofitting repeatedly, but finish your sphereworld in two turns.
Reply With Quote
  #6  
Old February 28th, 2001, 10:04 PM

alasyr alasyr is offline
Corporal
 
Join Date: Jan 2001
Location: Zagreb, Croatia
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
alasyr is on a distinguished road
Default Re: Ringworld/Sphere World

My vote goes for building the first starting design and retrofiting up to final starbases.With balanced design (equal use of all resources) first design can be build in 1-3 turns (3 turns with SYI).Only the Last retrofit costs more than normaly building (of course it is the biggest step,2 times more, other retrofit are 20% cheaper) but 10-12 turns for building a RW kind a makes up for it.I've posted a spreadsheet that can help in planning base designs for retrofit.
Reply With Quote
  #7  
Old February 28th, 2001, 11:37 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Ringworld/Sphere World

Hrm. It makes one wonder whether each ship/base should have a pointer to its original design, or at least its initial costs, and use *that* as a basis for refitting eligibility. That would end the stranger refit chains. Alternately, slow it down by stipulating that components (better, whole ships) must be repaired before being refitted...

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.