.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 23rd, 2003, 03:23 AM
Ran-Taro's Avatar

Ran-Taro Ran-Taro is offline
Corporal
 
Join Date: Sep 2003
Location: Sydney
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ran-Taro is on a distinguished road
Default Re: noob questions

Thanks for the help.
Reply With Quote
  #2  
Old September 23rd, 2003, 10:01 AM
Ran-Taro's Avatar

Ran-Taro Ran-Taro is offline
Corporal
 
Join Date: Sep 2003
Location: Sydney
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ran-Taro is on a distinguished road
Default Re: noob questions

Ok new question though - do AI empires need modification to play AIC / proportions?
Reply With Quote
  #3  
Old September 23rd, 2003, 02:59 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: noob questions

Quote:
Originally posted by Ran-Taro:
Ok new question though - do AI empires need modification to play AIC / proportions?
Yes, the AI do need their design files altered because of quasi-neutonian propulsion.

The mods include altered design files for the AI's.

Suicide Junkie's Pirates and Nomads mod also uses QNP and he has an AI patching program that alters standard AI files to work with his mod.

I don't know if the same program makes the AI compatable with AIC, Proportions, and Devnull. You'll need to make those changes somehow if you want a standard AI to work with AIC.

[ September 23, 2003, 14:01: Message edited by: Arkcon ]
Reply With Quote
  #4  
Old September 23rd, 2003, 03:42 PM
Pablo's Avatar

Pablo Pablo is offline
Sergeant
 
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Pablo is on a distinguished road
Default Re: noob questions

You want strong AI - get the monsters from the DevNullMod Gold Other AIs are also pretty tough there if given max bonus.
Reply With Quote
  #5  
Old September 23rd, 2003, 10:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: noob questions

AIs tend to be able to build much bigger fleets if you use maps from FQM in your games. You can use maps made with FQM Standard in nearly all mods (generally, they work with non-quadrant type mods ).

[ September 23, 2003, 22:00: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.