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Old September 23rd, 2003, 12:58 PM
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geoschmo geoschmo is offline
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Default Re: Question to good player: boarding

Quote:
Originally posted by primitive:
quote:
Originally posted by dogscoff:
It could even be argues that the SDD gives an advantage to the boarder almost as much as the boardee, since it means that a small ship can annihilate a larger one without having to shoot through all that armour and components.
That’s true only in tactical combat. In strategical, ships will refuse to board a ship with SDD
This is not true. It might have been true at one point. And I know at one point I was saying this. But either it was never true or if it was it's been fixed. In 1.84 your boarding ships will most certainly attack a ship with SDD to their mutual destruction.
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Old September 23rd, 2003, 12:59 PM
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Default Re: Question to good player: boarding

Quote:
Originally posted by Arkcon:
Just remember, you bording ship need extra borading parties and sercurity stations, or it might get boarded first.
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
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Old September 23rd, 2003, 02:23 PM

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Default Re: Question to good player: boarding

Quote:
Originally posted by geoschmo:
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
Same for tactical, I'm pretty sure.
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Old September 23rd, 2003, 02:26 PM
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Default Re: Question to good player: boarding

Quote:
Originally posted by Loser:
quote:
Originally posted by geoschmo:
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
Same for tactical, I'm pretty sure.
I was thinking in tactical you could deselect weapons, but now that i think about it you are correct. Boarding is handled differently then regular weapons fire in tactical combat.
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Old September 23rd, 2003, 02:39 PM

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Default Re: Question to good player: boarding

It seems to me that the key to late-game boarding is SD + BP = "hope you ship was cheaper than his"

You want them fast and tough and cheap, which kind of discourages battleships and larger.
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Old September 23rd, 2003, 03:09 PM
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Default Re: Question to good player: boarding

Oh yeah, I know they all get consumed. It's just that 1 Boarding Party I takes over an LC, but fails for a battleship because it has more crew quarters.

So you figure a couple of Boarding Party II or III's can take over anything.

Now consider the opponent (human only, natch.) is expecting this, and adds boarding partys and security stations of their own. Your boarding ship could end up boarded first

With the SDD, this is all moot. But I'm really thinking of a mod where boarding is always happening.

This might be an issue for Puke's Furball Pinball game on PBW. Or not with the SDD available. I dunno. Frankly, I'd rather my big bad dreadnought not self destruct, but rather capture the other ship.

[ September 23, 2003, 17:37: Message edited by: Arkcon ]
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Old September 23rd, 2003, 05:43 PM

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Default Re: Question to good player: boarding

cool... I think I am going to change sweet mod to reflect this.

Make the SDD unit high to research ( say level 6 propulsion and level 3 computers )and 50kt in size

Great Idea.

Adds another element to the sweet combat system.

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