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Old September 25th, 2003, 11:45 AM
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Default Re: New Weapons Ideas

Welcome to the forums Renegade. Quite a list. Briefly, we have may of your suggestions already, just use different names, example:

Population converter virus <--> Puppet Political parties

Black Hole Resisting component <--> any ship with enough engines, and a quantum resupply reactor can be ordered to avoid the center indefinitely.

Keep on pluging, plenty of cool ideas. If the organic infestation was more than just eye-candy, I'd like to create one.

[ September 25, 2003, 10:46: Message edited by: Arkcon ]
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Old September 25th, 2003, 11:56 AM
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Default Re: New Weapons Ideas

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Originally posted by Arkcon:
[QB]

Population converter virus <--> Puppet Political parties

QB]
Thank you for the welcome.

I should clarify the Population Converter Virus.

The virus would work slowly or quickly depending upon its level and the amount used to convert the population of a planet say from Amokie to Terrain. Their appearance would change from Amokie to Terrain. The virus re-writes their genes to "morph" them into whatever race deploys the weapons.

Another weapon that I thought of could infect the population of a planet with a neurological disorder that then makes the production of the planet count for the race who deployed the weapon, and not the race that controls the planet. Kinda like a rioting planet except that the planets production, Intel, minerals, rads, orgs, research, etc would go to whomever deployed the device. The only way to solve this is to treat it like a plague and use a medical component to cure the population.
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Old September 25th, 2003, 03:40 PM
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Default Re: New Weapons Ideas

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Originally posted by Renegade:

2. Warp Point Killer. A device much like the one used to destroy stars but instead it instantaneously destroys a WP.
...
SEiV has it. Research Stellar Manipulation and you will have "close warp point device"
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Old September 25th, 2003, 03:44 PM
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Default Re: New Weapons Ideas

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...
6. The option to retreat or avoid combat. The two options do not allow for a strategic retreat. In Rebellion you had the option to view the enemy fleet and evaluate wether or not you wanted to engage them. I think this option would be a god send for Space Empires V.
...
SEIII had the retreat option and it did not work well - fleets were chasing each other around strategic map to utter boredom and frustration of players. May be it can be made to work better, but IMHO, SEIV system is very good.
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Old September 25th, 2003, 03:47 PM
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Default Re: New Weapons Ideas

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... 8. Mass Driver. A weapon that penetrates planetary shielding and destroys population.
...
It is here. Biological weapons are evil - I HATE plaque bombs.
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Old September 25th, 2003, 03:52 PM
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Default Re: New Weapons Ideas

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4. Planetary Cloaking Device. A facility that hides a planet from view.
...
I am not sure here, but are't Devnulmod Monsters' planet cloaked and undetectable ? Sorry, did' play Devnulmod for long time.
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Old September 25th, 2003, 03:57 PM
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Default Re: New Weapons Ideas

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... Black Hole Harvester. A mineral, rad, org mining device. A component that mines a black hole for resources.

...
I wonder how the hell can one sent minerals back from under the Schwartshild (sp?, sorry) radius ? Cool idea though.
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