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September 30th, 2003, 08:55 PM
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National Security Advisor
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Re: in need of sage advice, pronto!
Quote:
Originally posted by Merry Jolkar:
Related question: will ships en route also adapt their paths to make use of new wormholes or route around old ones?
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Yes, they will, depending. If you give them the attack order they will seek an alternate route to intercept the ship if the warp point closes. And if a new warp point opens that is a mor direfct route they will use that. However if the order you gave was to warp and that warp point is closed they will stop, unless you chain additional orders.
Warp opening and closing happens at the begining of the turn. A warp point between two systems can be opened on teh same turn as one is closed between those same two systems as long as the one is closed first. This will happen if the empire closing the warp point is higher on teh player list then the empire opening the new one. For one empire trying to do both it's a little trickier cause you have to make sure your closing ship closes the warp point before the opening ship opens it. There may be ways to do that. I can't guarantee they will work though.
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September 30th, 2003, 09:09 PM
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Re: in need of sage advice, pronto!
Geo, just one final clarification, if you would: if I don't explicitly give the order to go through a particular wormhole, but instead just say "go to location x,y in system A", what happens if one of the warp points that was along the path is shut? Does the computer reroute since I didn't specify a wormhole, or does my movement order select certain wormholes and when one is closed, the ship stops? Oh, and does it stop at the closed hole, or just stop from the beginning because there is not hope of reaching the destination?
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September 30th, 2003, 09:10 PM
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Re: in need of sage advice, pronto!
Quote:
Originally posted by rdouglass:
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That's why I spread my component-specific weapons (especially engine killers) out across several ships and not just specialized designs....
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Excellent advice. I will do it that way from now on...
[ September 30, 2003, 20:10: Message edited by: Merry Jolkar ]
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September 30th, 2003, 11:20 PM
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Brigadier General
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Re: in need of sage advice, pronto!
Warp point manipulation is not done at the beginning of a turn but at the beginning of each day (there are 30 per turn). So, let’s take a ship with speed 10. His ship will move every 3rd day. If this ship is ordered to move 2 sectors and then ordered to open a warp point, it will open the warp point with its 3rd movement point, i.e. on day 9. Fortunately every ship will recalculate its path each time it is scheduled to move. This way you can order your warp point ship to move two sectors and then open a warp point. If you plan your attack fleets movement carefully you can keep the fleet near the sector the warp point will open and then move through it. A friend of mine did this to his enemy once, opening a warp point over 400 light years, moved his defence fleet across and intercepted the attacking fleet right before it hit one of his planets. Oh, his warp point closing ship closed the warp point right in the same turn so even if the defence fleet would have lost the enemy could not use the warp point.
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September 30th, 2003, 11:28 PM
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Re: in need of sage advice, pronto!
C-o-o-l!  Somehow I was under the impression that one could only open or close wormholes first, *then* move!
So, if I have a repair ship traveling with my wormhole opener, could it open several warp points in one turn? When does repair take place?
And, can I close several holes per turn this way?
Thanks!
Merry
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September 30th, 2003, 11:34 PM
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Shrapnel Fanatic
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Re: in need of sage advice, pronto!
Quote:
Originally posted by Merry Jolkar:
Geo, just one final clarification, if you would: if I don't explicitly give the order to go through a particular wormhole, but instead just say "go to location x,y in system A", what happens if one of the warp points that was along the path is shut? Does the computer reroute since I didn't specify a wormhole, or does my movement order select certain wormholes and when one is closed, the ship stops? Oh, and does it stop at the closed hole, or just stop from the beginning because there is not hope of reaching the destination?
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After each movement point is used, the shortest path distance is recalculated.
If your order is to move to X,Y in System S, that is where you will head for, no matter what the terrain. (Unless all known warppoint to the system are closed, or something similarily major occurs)
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Repair takes place after your turn ends, and before the next players turn in sequential mode.
You'll only get your manipulators repaired once per turn.
With multiple SM ships, it is entirely possible to open and close a warppoint repeatedly during a turn. You just have to time your ships' arrivals to happen sequentially and in the right order.
[ September 30, 2003, 22:37: Message edited by: Suicide Junkie ]
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October 1st, 2003, 03:45 PM
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Shrapnel Fanatic
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Re: in need of sage advice, pronto!
In simultaneous move games, you can only close a WP when you start the turn on that WP. I have tried being on a different WP, then:
move to target WP
issue close WP order
This has never worked for me. I may have missed something...
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