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March 2nd, 2001, 04:07 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Want a challenge in SEIV?
I wish you could pick the colonization choice for each race independently. Then you could have a real mix!
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March 2nd, 2001, 03:18 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Want a challenge in SEIV?
quote: Originally posted by pathfinder:
...once ya get atmosphere converter iii it "only" takes 25 turns to convert an atmosphere 
Have they changed with the patch? I thought AC III's converted in 20 turns....
As to the "same planet and atmosphere type, I guess I'll have to load the patch and try it. The way I currently play (large galaxy, low tech, low setup points), it takes me 250 - 400 turns for a game; I'm not so sure I'd like 'em any longer. However, it is cool, that players have the option.
Personally, I think a scenario editor would be a great addition to the game (of course this has been said many times by others). I like the other threads about how players are taking the "neutral challange" (becoming like a neutral empire), and I've played games where I've built a coupla' ringworlds and gave everything else to the AI's (ships, planets, etc) - that is a cool challenge. The problem is that I have to go very far into the game to build my scenario. I would love to be able to setup the game to my desired scenario. For instance, I'd like to be able to be put on a Sphereworld as a Homeworld and give the AI massive bonuses (ships, points, planets, techs, etc.) and be instantly at war at game start.
Anyone heard any word on a scenario editor (or can you point me to other threads??)
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March 2nd, 2001, 03:47 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
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Re: Want a challenge in SEIV?
Heres a challenge for you,
Maximum number of AI's
No Neutral Races
Highest AI setting
High Ai racial Bonus
Only one planet start
Research cost high
Only colonize own plant type/atmosphere
No warp points
No trade/tribute/gift technologies
No ruins
No victory conditions (winner takes all)
High research cost
High chance of dissters
I'm not sure it's winnable, but if you want a challenge. LOL
[This message has been edited by Windborne (edited 02 March 2001).]
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March 2nd, 2001, 08:03 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Want a challenge in SEIV?
I guess if you gave the AI bonuses it would increase the challenge. However, I think that on most settings, the AI gets the same advantages (or disadvantages) as you. So IMO, setting "colonize same planet type / atmos" does nothing but slow the game down. If this is NOT the case, then it would be worth playing IMO (again just my opinion).
EDIT: I normally play most of those settings anyways. However, I NEVER play low tech and no WP's together - you gotta' play at least 100+ turns just to get outa' your system!!!! If I play no WP's, I'll move up to med tech - other then that, I usually play those settings. I guess I'm saying, that those things are cool as long as you can turn 'em off and on - for me right now, they're off...
[This message has been edited by rdouglass (edited 02 March 2001).]
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March 2nd, 2001, 08:27 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Want a challenge in SEIV?
Does using no warp points force the AI to use stellar manipulation items?
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March 2nd, 2001, 11:05 PM
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Private
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Join Date: Jan 2001
Location: Boston, MA USA
Posts: 43
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Re: Want a challenge in SEIV?
>>>I guess if you gave the AI bonuses it would increase the challenge. However, I think that on most settings, the AI gets the same advantages (or disadvantages) as you. So IMO, setting "colonize same planet type / atmos" does nothing but slow the game down. If this is NOT the case, then it would be worth playing IMO (again just my opinion).
If you want this setting. (They AI can colonize anywhere but you can't) Then DON'T choose this setting so the AI won't be limited, and then just don't (throught the amazing thing called self control) colonize any planets that aren't you home type and atmosphere.
BTW, turning on this option ISN'T the equivalent of just slowing the game down. It actually has effects on game play too. Normally I might blow away annoying enemy colonies and then colonize them myself later. Now if that enemy breathes a different atmosphere, I'm going out of my way to drop troops or get that planet through diplomacy cause if I destroy it, The planet is dead to me forever. It makes diplomacy or troops (with an unreasonable opponent) more important to your strategy. Especially when dealing with outlying worlds of a large empire, troops will be more important because it'll be harder to threaten the world out of the AI.
[This message has been edited by Lastseer (edited 02 March 2001).]
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March 3rd, 2001, 06:06 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Want a challenge in SEIV?
quote: Originally posted by Lastseer:
....Now if that enemy breathes a different atmosphere, I'm going out of my way to drop troops or get that planet through diplomacy cause if I destroy it, The planet is dead to me forever...
...troops will be more important because it'll be harder to threaten the world out of the AI.
Awesome point - one that I had not considered at all!!! I now see the light and am looking forward to trying that. I had rarely ever used troops (really never saw the need) and now they could definitely be important..
I guess that's why the forum is here...so I can see past my thumbs... 
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