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October 7th, 2003, 03:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Intel project
If you can think of anything that needs more clarification in the modding tutorial, feel free to make suggestions. 
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October 7th, 2003, 04:30 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Intel project
Well... added some info you might find handy to the Events and Intel Projects chapters.
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October 7th, 2003, 04:45 AM
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Corporal
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Join Date: May 2003
Location: France
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Re: Intel project
Thanks, I sure will.
For example, I may like to have, although now I think I got most of them already, teh meaning of every damage type for weapons are not described. Like "this skip shield and aromr and kill component with boarding defense, but not crew quarter" and the like. And what the damage value means for all type (like for plague to precise it is normal damage...).
It would make the great tutorial even greater (although this starts to be difficult, as it almost reaches the top already! ) 
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October 7th, 2003, 05:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Intel project
Well, you get the descriptions for abilities in chapter 16... but I will work on it.  Of course, I do not know off-hand how every single damage type works (other than what the name indicates  ).
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October 7th, 2003, 08:01 AM
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Corporal
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Join Date: May 2003
Location: France
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Re: Intel project
Well I see the chapter 16 like a mine full of gold, of course!
Just that when a chapter is so incredibly great (hop lots of compliments  ) it's disappointing to see no description for damage type, as they are not trivial at all.
But considering the hell it must have been to create this page, I won't blame you for letting out such details.
But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus
[ October 07, 2003, 07:06: Message edited by: StarBaseSweeper ]
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October 8th, 2003, 01:39 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Intel project
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
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October 7th, 2003, 02:31 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Intel project
Quote:
Originally posted by Imperator Fyron:
Unfortunately, you never have any control over what the level of plagues do. The effect amount for a plague event/project is the level of the plague.
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Fyron I have tried your event file there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events and it forces the players to research medical to off set all the plague levels. By the way is not origional to Adamant 
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