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  #1  
Old October 15th, 2003, 11:08 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Some girls look at the night sky and say, "Twinkle twinkle, little star; how I wonder what you are."

I say, "I wonder who lives in that star system, and how I could exploit them."

It's all a matter of perspective.
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  #2  
Old October 15th, 2003, 11:19 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Of course the simple solution is to reduce the accuracy of the PD weapons. The 70% bonus always did seem a tad high to me. Reduce it to 40% and watch the fur fly!

[ October 15, 2003, 22:22: Message edited by: Grandpa Kim ]
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Old October 15th, 2003, 11:32 PM

Cyrien Cyrien is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Quote:
1) Phasing missiles, that warp the Last few squares, thus skipping short-ranged point defense systems.
Can't do with the current system. Would be great for SEV.

Quote:
2) Armored missiles, like in MOO2, that can absorb high damage (PD weapons would have to become weaker for this to be realistic).
You could do something with this by increasing missile damage resistance.

Quote:
3) Energy/plasma torpedoes, that simply absorb PD fire without being affected at all. Or that get hotter and deadlier when exposed to PD fire
Don't think that one can be done under current engine either. SEV where are you!

Quote:
4) MIRV missiles - similar to the shotguns, the point is to overwhelm.
Could only be done with the same technique as the shotguns. Lots of small sized ones. No way of having a single component firing lots at once or having the warhead split... *sigh*

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5) Cloaked missiles, that cannot be fired upon, or add +80% evade.
Cannot be fired upon would be pretty strong maybe overly so. ECM missiles is good idea though, but sadly no way to do it that I am aware of.

Quote:
6) Laser-heads (like in Honor Harrington) that detonate far from the target (out of PD range), and use the detonation energy to pump a laser that strikes the target.
Nope... can't be done.

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Of course, I don't know which of these can be added with the existing game engine, and having never played the extant mods, maybe some are already included.

-Cherry
Well... now you know.
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Old October 15th, 2003, 11:35 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Quote:
Originally posted by narf poit chez BOOM:
which brings it to a grand total of two woman i've seen post on here.

s'funny. women are supposed to like to talk.
Yeah, but they generally want to talk about other topics than how to enslave a galaxy.

Saber Cherry is a veteran of the MOO 3 forums, too. (I seriously doubt anyone else would have 'accidently' chosen that same very unique name! ) She's quite a serious gamer.
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  #5  
Old October 15th, 2003, 11:38 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Oooh! Somebody remembers me! I kind of left those forums after MOO3 came out. So, it's been a while.

-Cherry
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Old October 15th, 2003, 11:51 PM

Cyrien Cyrien is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Good thing you found SEIV then... otherwise it might be difficult to find a worthwhile 4x in space. And lets not even mention those dreadful 5X's....

[ October 15, 2003, 22:51: Message edited by: Cyrien ]
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Old October 16th, 2003, 12:36 AM

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Default Re: Attention SEIV Modders and Know it All\'s- Request

DS your back Send me an email some time
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