|
|
|
 |

October 16th, 2003, 11:39 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
well, actually, i'm going to have a number of very specific tech areas. like 'long range missiles'. 'reaction engines'. what's reaction engines? small size, good speed, lot's of supplies used. combine that with long range missiles and you've got defence ships that can missile dance slower ships to death.
ok...attempt at an english Version.
for the first tech level, the rate of increase is 0%. second, 10%. thus, the size of the item is 100+10%. and the effectiveness is 100+10%+10%. at the third level, the ROI is 20%. so, size 100+20%. effectiveness 100+20%+20%. so, for each tech level above 1, the ROI increases by 10%. IF tech advancement is 10%. if it's twenty, third level ROI 40%,size 100+40%, effectiveness 100+40%+40%.
uh, english enough?
*hopes*
how come nobody understands me when i get technical?
um...effectiviness go up by 5%/10%/20% per tech level?
[ October 17, 2003, 00:24: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

October 17th, 2003, 03:29 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Quote:
Originally posted by narf poit chez BOOM:
i think i came up with a new happiness type for my mod: hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.
|
Then their happiness would always be increasing.
How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless?
__________________
The Ed draws near! What dost thou deaux?
|

October 17th, 2003, 03:55 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
hmm...major drop from your bad decisions? i dunno.
you guys do discussions with page, page and a half, 2 page Posts and you can't understand one paragraph from me????
[ October 17, 2003, 04:31: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

October 17th, 2003, 02:11 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Is there going to be cheese and giant mice involved?
Anyway as for your question, i think it's to early to tell what will be a good settings for the advancement percentages. You will have to play test it to balance it out. I would go for 10% but as i said, the effectiveness of this will depend on how fast people can build these cheap units.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|

October 17th, 2003, 03:11 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Quote:
Originally posted by Ed Kolis:
quote: Originally posted by narf poit chez BOOM:
i think i came up with a new happiness type for my mod: hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.
|
Then their happiness would always be increasing.
How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless? Keep in mind that happiness file was made by someone else, possible Krsqk or Jourin. I need to find out at some point... 
|

October 17th, 2003, 05:23 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Sounds like this mod could be incorped into other mods. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

October 17th, 2003, 09:56 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|