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October 22nd, 2003, 02:02 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI Design creation and 2 more questions
Hi Ben!
I did understand you.  Still, the answer is "no" IIRC. Then again, do you really need more then 5 entries? How many different weapon families do you want to put in your ships one after the other? 
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October 22nd, 2003, 04:45 PM
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Private
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Re: AI Design creation and 2 more questions
@Mephisto
Yes, I need more than 5.
I am currently working on a new mod, it includes a lot of new weapons (50 beam weapons right now).
The cost of a new weapon research is set very high and so it takes a while until the AI will research the next generation of weapon.
Ok, i don't need 50 entries for the weapon family but 5 is a little bit too less. 
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October 22nd, 2003, 07:10 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI Design creation and 2 more questions
If they all share the same family you need just one entry. i really don't know what your MOD will look like but as an AI modder there is one question I have: How is the AI supposed to keep up with the nessesacry research (especially when is is expensive)? Should it really research 50 different weapon families? Why don't pick one good for the start, one good for a middle game and one for the end? Just my 0.02€
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 22nd, 2003, 07:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: AI Design creation and 2 more questions
nope, there's absolutly no cheese in SEIV. horrible, really.
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October 23rd, 2003, 12:24 PM
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Lieutenant General
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Location: Oxford, UK
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Re: AI Design creation and 2 more questions
Quote:
Originally posted by Ben:
@Mephisto
Yes, I need more than 5.
I am currently working on a new mod, it includes a lot of new weapons (50 beam weapons right now).
The cost of a new weapon research is set very high and so it takes a while until the AI will research the next generation of weapon.
Ok, i don't need 50 entries for the weapon family but 5 is a little bit too less.
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Can you organize weapon families like antimater/quatum torpedoes or CSM/plasm missiles ? You can even assign different tech. requirements for different beams but arrange them one after another in the same family.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 23rd, 2003, 08:41 PM
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National Security Advisor
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Re: AI Design creation and 2 more questions
You could have it select additional weapon types for a single design by using bogus abilities instead of weapon families, but overloading weapon families would work better if you mean to have weapons obsolete each other, rather than needing many families of weapon on a single ship.
Programming a willing human is often easier than programming an AI. To give the AI a head start in research, just voluntarily restrict your own research for the desired number of turns, according to whatever rules you invent.
As for cheese, it really belongs in SPACE FOOD EMPIRES mod - I was shocked to see that it is not there. Someone should petition Captain Kwok.
PvK
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