Re: Abilities for objects in SE5!
Don't know if it has been mentioned yet, but fully moddable Wormhole abilities. (example, specific ship sizes to enter, timed opening and closing {opens every X turns etc), one-way, multiple damage types, random exit, slowly closes so that ships must be smaller and smaller to enter, and most interesting: Mass dependent, ie, max tonnage of ships combined to go thru in one turn, or it 'shorts out' for few turns.)
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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