|
|
|
 |

October 30th, 2003, 02:20 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Converting shipsets to mods
Make sure to keep all the description info from AI_General.txt though. 
|

October 30th, 2003, 12:20 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Converting shipsets to mods
For TDM you don't need to chaneg anything, just make sure the shipset is located in the right spot in the TDM folder.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

October 30th, 2003, 05:28 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Converting shipsets to mods
Quote:
Originally posted by Mephisto:
For TDM you don't need to chaneg anything, just make sure the shipset is located in the right spot in the TDM folder.
|
Thanks for the info. It's helpful. I really haven't messed with the files for quite awhile, so I'm a little rusty.
Mephisto, what do you mean by the "right spot"? Are you talking about putting the shipset in the races folder under the picture folder? That's the only "right spot" I can think of.
|

October 30th, 2003, 05:38 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Converting shipsets to mods
That's exactly what I meant. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

October 30th, 2003, 05:51 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Converting shipsets to mods
Unless you want the shipset to have some special effect in a mod, don't you only need to install the shipset with all the others, and it should appear for all mods?
PvK
|

October 30th, 2003, 06:21 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Converting shipsets to mods
Agreed PvK.
That is what I also do; Copy the added Ship Set plus my favorite Speech file to that MODs new Race Folder.
If one wants to add additional Race Ship Sets to a Mod to play against, then you must add the AI as Fyron recommends also to follow Fyrons advise if one desires to drop out of a multiplayer so atleast some AI will continue in your absence.
Besure that this new AI has the existing play MODs AI General file, to insure any Char, Happiness, Design Name,Planet Type, Atmosphere, Culture and Trait changes will take effect
For example with QB's AIC Eees AI to the FED. the Eees general file must be used as well as all others and renamed to FED_AI_General.txt etc. Other wise you may not have a Race or Home World that you would normally expect
This also would apply to interchanges with most mods, for example Proportions as well QB, if you wanted the Star Treks FED in a Proportions game you would use PvKs Eee AI to that new FED folder and besure to rename all. Other wise you may not have a Race or designs that you would normally expect.
[ October 30, 2003, 20:57: Message edited by: JLS ]
|

October 30th, 2003, 06:23 PM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Converting shipsets to mods
Quote:
Originally posted by PvK:
Unless you want the shipset to have some special effect in a mod, don't you only need to install the shipset with all the others, and it should appear for all mods?
PvK
|
It will only appear in all mods that do not have their own picture folder I believe. The mod will first look to its own directory for the pictures/races folder, and if it doesn't find them there it will go to your default SEIV foler and use the races in that folder.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|