|
|
|
 |

November 3rd, 2003, 08:14 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Questions - Shattered Realms
Quote:
Originally posted by clark:
Now, what this tells me is that we can mod it so Asteroids are colonizable, or even warppoints (or am I way off)? Is the Sphereworld size missing just a typo, or is something else going on?
|
It's just missing. Also missing is Ringworld.
|

November 3rd, 2003, 10:14 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Modding Questions - Shattered Realms
Quote:
Originally posted by clark:
What if I change the names of "Allowable Values for Planet Size"- would the game recognize the new ones I define, or is it merely just a descriptive aid with no bearing on the txt files themselves?
|
Nope. Everything in the header section is jsut for information purposes only. Changing it has no effect. It's not even guaranteed that everything in the header section is 100% correct. Case in point is the "None" physical type you mentioned before. It's listed there, but it's not actually an allowable Physical type. Some of that stuff he put in there at some point intending for it to be enabled and in the end had to be removed but he forgot to update the header in some cases.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

November 4th, 2003, 12:50 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Modding Questions - Shattered Realms
Quote:
And like I said, feel free to use any of the art I post, when I post it. All the components are from Magic: The Gathering art, so it is looking pretty spiffy.
|
So I assume you will want to submit those to the Image Mod so that they can be used in other mods (Adamant for example)?
Actually... have you checked out Adamant Mod? It has some fantasy stuff in there.
SE4 Modding 101 Tutorial that DavidG mentioned earlier is in my sig.
[ November 03, 2003, 22:51: Message edited by: Imperator Fyron ]
|

November 4th, 2003, 02:39 AM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Questions - Shattered Realms
Quote:
Originally posted by Imperator Fyron:
So I assume you will want to submit those to the Image Mod so that they can be used in other mods (Adamant for example)?
|
I figured the Image Mod wouldn't want to get over-bloated with all this fantasy art...
|

November 4th, 2003, 03:31 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Modding Questions - Shattered Realms
Well if two mods use the images, that already saves on some downloading size...  And if this Shattered Realms mod uses them too, that is even more benefit.
[ November 04, 2003, 01:32: Message edited by: Imperator Fyron ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|