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  #1  
Old November 3rd, 2003, 09:40 PM

tesco samoa tesco samoa is offline
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Default Re: Balancing Fighters, Missiles and PDC in the late game

sweet mod uses improved missles.... Increase in Damage, speed , decrease in size... PDC's Increase in size and all the damage is reduced by 10%. And PDC is broken into two types , seeker and unit types. Fighters are larger as is the ship component.
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  #2  
Old November 3rd, 2003, 09:57 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

How about making it so that only fighters can shoot down missiles

Then they'll both be critical to long term success, without making direct fire weapons obsolete.
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Old November 3rd, 2003, 10:18 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Suicide Junkie:
How about making it so that only fighters can shoot down missiles

Then they'll both be critical to long term success, without making direct fire weapons obsolete.
Hmmmmm, interesting. Is that a new idea? I don't think I have heard it before. That would certainly make the game more interesting. You'd have to have a mix of ships for sure.
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Old November 3rd, 2003, 10:42 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Suicide Junkie:
How about making it so that only fighters can shoot down missiles

Then they'll both be critical to long term success, without making direct fire weapons obsolete.
Hmmmmm, interesting. Is that a new idea? I don't think I have heard it before. That would certainly make the game more interesting. You'd have to have a mix of ships for sure.
AIC has healthy elements of it. There you can create a dedicated interceptor deadly to fighters and missiles but unable to target ships.
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Old November 3rd, 2003, 10:48 PM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Chronon:
I am working on a mod (very loosely based on Civ/SMAC) and would like to extend the life of fighters and missiles into the late game. Looking at some of the balance threads, it seems the main problem in the stock game is PDC is too strong. Is this the only problem, or are there others? Any ideas on how to approach this issue?

Also... Other than making them seekers, is there a way to mod torpedoes so they are not affected by the direct fire mount sizes?
Please take a look on Proportions mod. I think it gives a perfect (so far) solution to PDC problem.

As to 'also..' question, the latest SE patch allows one to restrict mounts to certain component families. Take care to exclude torpedoes from the mounts setup and bingo !
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Old November 4th, 2003, 12:41 AM

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Default Re: Balancing Fighters, Missiles and PDC in the late game

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Originally posted by oleg:
Please take a look on Proportions mod. I think it gives a perfect (so far) solution to PDC problem.
I know that fighters rock in Proportions, but how does Proportions make seekers more viable?
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Old November 4th, 2003, 01:31 AM
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Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Please take a look on Proportions mod. I think it gives a perfect (so far) solution to PDC problem.
No it doesn't. It takes the PDC problem to the other extreme, making fighters uberpowerful instead of PDC. Not sure on the missiles, but at least for fighters, Proportions does not fix anything.
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