.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 3rd, 2003, 10:48 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by Chronon:
I am working on a mod (very loosely based on Civ/SMAC) and would like to extend the life of fighters and missiles into the late game. Looking at some of the balance threads, it seems the main problem in the stock game is PDC is too strong. Is this the only problem, or are there others? Any ideas on how to approach this issue?

Also... Other than making them seekers, is there a way to mod torpedoes so they are not affected by the direct fire mount sizes?
Please take a look on Proportions mod. I think it gives a perfect (so far) solution to PDC problem.

As to 'also..' question, the latest SE patch allows one to restrict mounts to certain component families. Take care to exclude torpedoes from the mounts setup and bingo !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old November 4th, 2003, 12:41 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by oleg:
Please take a look on Proportions mod. I think it gives a perfect (so far) solution to PDC problem.
I know that fighters rock in Proportions, but how does Proportions make seekers more viable?
__________________
calltoreason.org
Reply With Quote
  #3  
Old November 4th, 2003, 01:31 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Please take a look on Proportions mod. I think it gives a perfect (so far) solution to PDC problem.
No it doesn't. It takes the PDC problem to the other extreme, making fighters uberpowerful instead of PDC. Not sure on the missiles, but at least for fighters, Proportions does not fix anything.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old November 4th, 2003, 02:30 AM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by oleg:
quote:
Originally posted by geoschmo:
quote:
Originally posted by Suicide Junkie:
How about making it so that only fighters can shoot down missiles

Then they'll both be critical to long term success, without making direct fire weapons obsolete.
Hmmmmm, interesting. Is that a new idea? I don't think I have heard it before. That would certainly make the game more interesting. You'd have to have a mix of ships for sure.
AIC has healthy elements of it. There you can create a dedicated interceptor deadly to fighters and missiles but unable to target ships.

You can set up a medium or large AIC fighter to attack ships, bases, planets, other fighters and Missiles.
Like Oleg said the small intercepter is very good at the AntiFighter, AntiSat, antiMissile and Antidrone combat role.
Reply With Quote
  #5  
Old November 4th, 2003, 04:34 AM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Thanks everyone, for all the good ideas about fighters and seekers. It sounds as if a combination of less effective PDC and hardier seekers may be the best solution. But finding the correct balance will be the tough part.

Thanks, also, for the tip on mounts and component families. Problem solved!

Here's another question to throw into the mix: If you were going to play a space exploration game in a Civ/SMAC style universe, what types of things (facilities, weapons, characteristics, etc.) would you like to see?
Reply With Quote
  #6  
Old November 4th, 2003, 05:15 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Quote:
Originally posted by deccan:
...I know that fighters rock in Proportions, but how does Proportions make seekers more viable?
It does, IMHO, but not directly. Just my impression but I yhink it is related to the long Lasting benefits of smaller ships. It decrease the effect of direct-fire weapon mounts on the game balance and the concentration of PDC on one target.

Also, Proportions has Light Missile System that can make wonders saturating PDC.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old November 4th, 2003, 09:09 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Balancing Fighters, Missiles and PDC in the late game

Seekers are more viable in Proportions due to several factors:

* Light Missile Systems fire seekers up to about four times faster per kT than Cap missiles.

* Small ships are inexpensive to maintain and have good defense bonuses, so small missile ships can be fast, economical, defensive and cheap (don't need CS or ECM).

* Good fleets include small ships, which can mount less PD and are hard to hit with direct-fire, so missiles are good against them.

* Higher-tech proportions drones are also potent and PD-soaking.

* Fighters are very PD-soaking, so a fleet using both fighters and seekers can easily overwhelm PDC. This is one reason why Proportions offers self-defense cannon, which are cheap range-one defenses against missiles, of almost no use against fighters.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.