.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old November 5th, 2003, 05:14 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Balancing Fighters, Missiles and PDC in the late game

Probably should have brought a bit of napalm with that carrier armada... nasty Xi'Chung.

Note: I have been talking about MP use mostly here. The AI is hardly salvageable to ever provide much of a challenge to most players, unless you cheat and give them a lot of special stuff only they can use...

Quote:
Also, high-tech ships can have very high damage resistance from shields and armor, which fighters don't hurt very much.
Unless the fighters are launched in stacks...

With the slow rate of research progress in Proportions, all those high-tech goodies take far too long to get to save the first couple of empires a warmonger attacks...

Also, stockpiling fighters is a snap when you can support 20 BSYs or more over your HW without breaking a sweat.

[ November 05, 2003, 03:17: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.