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November 5th, 2003, 04:57 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: How to mod to the AI\'s advantage?
That's an excellent idea Deathstalker! Do you mind if I incorporate your mod into mine?
GLV, I do have AIC loaded and - if JLS doesn't mind - I would love to steal quite a bit from it.
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November 5th, 2003, 06:01 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: How to mod to the AI\'s advantage?
I think the best thing to do to help the AI would be to reduce it's maintenance costs. If, when we gave the AI a bonus at game setup it got a maintenance bonus as well, the AI would really be helped out throughout the game.
[ November 05, 2003, 16:01: Message edited by: Arkcon ]
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November 5th, 2003, 06:26 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: How to mod to the AI\'s advantage?
Quote:
Originally posted by Chronon:
GLV, I do have AIC loaded and - if JLS doesn't mind - I would love to steal quite a bit from it.
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Chronon thank you for asking, I would perfer you waited until we finish AIC. As with Adamant or any other Mod in the process of construction I am sure, you understand 
[ November 05, 2003, 16:44: Message edited by: JLS ]
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November 6th, 2003, 12:14 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: How to mod to the AI\'s advantage?
Chronon, as long as you make a note into the 'readme' of your mod as to where the idea came from I have no problems what so ever. Even if you are taking the basics and changing the values to suit your own style a simple 'thanks/inspired by' is great. Alot of what I've done has been inspired by others (Fyron and I worked on the TAG mount, the gatling mounts were inspired by SJ, etc), the mounts are pretty much generic (ie, everyone has a Spinal Mount somewhere in their modds) just tweaked to what I want (though I think I was the first to do Engine/Robo-Miner mounts...think....could be totally wrong too...  )
__________________
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November 6th, 2003, 03:46 AM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: How to mod to the AI\'s advantage?
Thanks Deathstalker, I really appreciate it. Your mount mod will be very helpful in creating a challenging AI. I will be sure to include you in the "Readme" credits.
I agree that the community here is an exceptionally helpful and creative one. I'm sure I'll have a long list of people to thank by the time "Civilizations" is finished. 
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November 6th, 2003, 04:01 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: How to mod to the AI\'s advantage?
Hey Deathie, want to look at the mounts in my Adamant Mod and tell me what you think? I was going away from any size-based mounts, as those are IMO kinda silly.  You can just snag the "data" Version, which is some 400-500 KB instead of several MBs. Most of the mounts even have tech reqs.
http://adamant.spaceempires.net/
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