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July 1st, 2003, 01:28 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: On track?
We are very close, in fact the code is fairly solid at this point. The remaining maps and scenarios need to be done, and that is a very time intensive task. We're a small company and we have to pay the bills first, and finish the game as we are able.
I won't give a date because we cannot promise anything, but it if we can get some solid time (barring any disasters) with the game in the coming weeks it should be sooner rather than later.
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Change is inevitable, how you handle change is controllable - J. Strong
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July 1st, 2003, 01:28 AM
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Brigadier General
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Join Date: Dec 1999
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Re: On track?
Screenshots are on the product pages BTW.
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Change is inevitable, how you handle change is controllable - J. Strong
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July 1st, 2003, 01:31 AM
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Brigadier General
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Join Date: Dec 1999
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Re: On track?
Oh and BTW we aren't doing this to sell "more profitable games". 82nd will be one of our larger selling games, once it is out, so if money were our aim we would shove it out right now.
The fact is that when you are a small company, with a small staff, you do what you can do and that is all you can do  .
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Change is inevitable, how you handle change is controllable - J. Strong
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July 1st, 2003, 05:39 AM
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Corporal
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Location: Sydney
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Re: On track?
I was hoping for updated screen shots as per Tim's post below.
From an accounting perspective, if people have paid for this game, then you must credit the receipt to a liability account.
If you use those receipts to fund your other projects, then you are not matching income against expenses. It’s a common cause of business failure.
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July 1st, 2003, 03:43 PM
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Sergeant
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Re: On track?
I'm not an expert on the subject, but my understanding of the situation is this:
-Tim was sick of getting the runaround from "the suits" at major game distributors.
-Tim took what funds and knowledge he had and founded Shrapnel Games with the idea that smaller developers could get their games published and get a fair shake. All-American was to be the flagship product.
-Developers signed on left and right with their own games (in many cases, ready to rumble), meaning that All-American had to be delayed while the programming staff focused on marketing other games and running their company.
I think it's fair to say Shrapnel has grown faster and further than anyone could have imagined. This is a good thing. As I said, I'm not an expert on the matter, but it's not an issue of funnelling funds aside, it's really one of the drawbacks to an otherwise remarkable success story.
And I have it on good authority that All-American IS alive and well and will be worth the wait.
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July 14th, 2003, 12:51 AM
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Re: On track?
[quote]Originally posted by Tim Brooks:
it looks like Gold in July sometime with an August release. Based on testing, this could slide either way, but I feel confident with these timeframes......screenshots in a few weeks![/QUOTE
How is the time frame going?
"screenshots in a few weeks" a few weeks is now up
[ July 13, 2003, 23:54: Message edited by: Joe 98 ]
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July 14th, 2003, 03:41 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: On track?
We're trying to get a scenario into test prior to Gencon, however it will be close. Right now we're pretty busy trying to get everything ready for the convention.
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Change is inevitable, how you handle change is controllable - J. Strong
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