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Old November 5th, 2003, 07:54 PM
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Default Re: FQM Poll: Quadrant Organization

The small, medium, large part of that is not dependant on quadrant type, so would not be in the list. But, that does sound like a good suggestion. I shall look into it.
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Old November 5th, 2003, 10:43 PM
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Default Re: FQM Poll: Quadrant Organization

It is looking kinda funny...

WPL Sparse Mid-Life
Sparse Mid-Life
WPH Sparse Mid-Life
WPL Standard Mid-Life
Standard Mid-Life
WPH Standard Mid-Life

and so on. Maybe I should add WPM to the "normal" warp point ones or something so they all line up... what do you think?
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Old November 6th, 2003, 02:37 AM
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Default Re: FQM Poll: Quadrant Organization

Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
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Old November 6th, 2003, 02:39 AM
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Default Re: FQM Poll: Quadrant Organization

Quote:
Originally posted by Atrocities:
Tis your mod Fyron and you have not steared us wrong yet. So I say do what you think is best.
Oh, all those damaging asteroids screwing over movement paths in the old Versions, and then the damaging WPs screwing over movement paths in the newer Versions were steered right?
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Old November 6th, 2003, 02:45 AM
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Default Re: FQM Poll: Quadrant Organization

Well now that you mention it, ya those were kinda painful. The damaging warp points too. I would start a game and all of my colony ships would be destroyed going through WP's.

That made for a fun game..... sometimes. It hurt me really bad in a few PBW games though.
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Old November 6th, 2003, 02:48 AM
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Default Re: FQM Poll: Quadrant Organization

Well, now you have to select the Chaotic Region to get those damaging WPs back.
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Old November 6th, 2003, 02:51 AM
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Default Re: FQM Poll: Quadrant Organization

Awsome. You see, you are constantly improving upon an already great mod. I would not be too surprised if your mods are not in some way incorperated into SE V.

They just give so much more play ability to the game that to play without them is unthinkable.

And no I am not *** kissing! I am being honest.
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