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November 7th, 2003, 06:23 AM
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Planetary Cloaking Device
some of you may remember me posting a working planetary cloaking device which cloaked an entire planet,however it had the problem of having to save/reload the game for the cloak icon to appear.it works perfectly except for that little nuisance,however i still can't figure out why it does that.i figured since i have gold Version i'd try it again and unfortunatly it does the exact same thing.it works,but you have to save/reload after it is built.i am posting it here again,perhaps someone can tell me what is the problem with it....
Name := Planetary Cloaking Device
Description := Device which effectively cloaks an entire planet
Facility Group := Shields
Facility Family := 39
Roman Numeral := 0
Restrictions := None
Pic Num := 8
Cost Minerals := 20000
Cost Organics := 0
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 9
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 3 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 4
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 3 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 4
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 3 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 4
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 3 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 4
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 3 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 4
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November 8th, 2003, 02:13 AM
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Re: Planetary Cloaking Device
bumping this up so perhaps someone will actually look at it
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November 8th, 2003, 02:20 AM
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Shrapnel Fanatic
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Re: Planetary Cloaking Device
And it all it needs is for the player to reload a savegame in order to work properly?
I'd send it to Aaron directly; it sounds like it should be very easy to fix.
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November 20th, 2003, 03:25 AM
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Shrapnel Fanatic
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Re: Planetary Cloaking Device
Quote:
Version 1.85:
10. Fixed - Planets would not recalculate their sight values when a new facility was built (this would make planets with cloaking abilities not light up cloak button).
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November 20th, 2003, 03:48 AM
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Shrapnel Fanatic
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Re: Planetary Cloaking Device
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated? 
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November 20th, 2003, 04:00 AM
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Lieutenant General
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Re: Planetary Cloaking Device
i dunno about planet cloaking, but sector cloaking (like the storm) certainly works on both components and facilities. if planet cloaking works too, thats even better.
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November 20th, 2003, 04:48 AM
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Shrapnel Fanatic
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Re: Planetary Cloaking Device
I know that. I was asking about a facility with the cloaking ability. 
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November 20th, 2003, 04:53 AM
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Major
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Re: Planetary Cloaking Device
ISTR that some facilities such as RD and SP don't work on a cloaked planet.
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November 20th, 2003, 06:58 AM
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Re: Planetary Cloaking Device
Quote:
Originally posted by Imperator Fyron:
Yes, but do the planets actually get cloaked in 1.85, or does it just look pretty with the button activated?
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If a planet recognises the cloaking ability, it must be possible to cloak a planet. And it was apparently supposed to be working before. Try setting up a planet with a cloak facility and using the hot key for cloaking on/off in a 1.84 game. It might work. 
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November 20th, 2003, 07:01 AM
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Re: Planetary Cloaking Device
Quote:
Originally posted by Andres:
ISTR that some facilities such as RD and SP don't work on a cloaked planet.
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Does this sound illogical? How do the freighters find the cloaked planet? How does a ship resupply itself if it can't find the planet? It's obvious that this sort of 'trick' is only useful for military or other 'special' planets. You can't expect to cloak your entire empire and have it to continue to function normally.
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