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  #1  
Old November 9th, 2003, 05:57 PM
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Arkcon Arkcon is offline
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Default Re: Share your opinions

Plenty of good stuff here. I always liked the idea of greatly improving racial techs -- for multiplayer use only not vs AI. I also like the temporal sail, I always thought it should have some sort of "time warp" engine or something like that.
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  #2  
Old November 9th, 2003, 06:07 PM
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Alneyan Alneyan is offline
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Default Re: Share your opinions

I have a single question: how do you plan to put the research labs into space? You cannot put the "Research generation" ability on components, it won't work as far as I know. (It had been already tried, to no avail)

If it could be done, my Nomads would be already rejoicing and preparing their conquest of the galaxy. Being able to fully live into deep space... But I digress.

[ November 09, 2003, 16:13: Message edited by: Alneyan ]
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  #3  
Old November 9th, 2003, 06:33 PM

Admiral Wunderbar Admiral Wunderbar is offline
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Default Re: Share your opinions

Heh, you got me worried cause I hadn't tested this comp... but seems to be working fine. If it helps, here it is:

Name := Small Space Lab
Description := High-Tech researching module which develops new technology for a society.
Pic Num := 62
Tonnage Space Taken := 50
Tonnage Structure := 10
Cost Minerals := 5000
Cost Organics := 5000
Cost Radioactives := 8000
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Miscellaneous
Family := 6003
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Research
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Point Generation - Research
Ability 1 Descr := Generates 500 research points each turn.
Ability 1 Val 1 := 500
Ability 1 Val 2 := 0
Weapon Type := None

Good luck in deep space!

PS: Hmm, doesn't seem to be using the Supply Amount indicated...

[ November 09, 2003, 16:38: Message edited by: Admiral Wunderbar ]
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  #4  
Old November 9th, 2003, 06:39 PM
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Alneyan Alneyan is offline
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Default Re: Share your opinions

I did try a similar component. Didn't work, either resource generation or research generation. I believe the game doesn't allow for resource production in deep space, you do need a planet or asteroid of some sort, even in the case of remote-mining. I am afraid other failed to make such a component work as well.
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  #5  
Old November 9th, 2003, 06:58 PM

Admiral Wunderbar Admiral Wunderbar is offline
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Default Re: Share your opinions

my mistake...

[ November 09, 2003, 17:14: Message edited by: Admiral Wunderbar ]
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  #6  
Old November 9th, 2003, 07:50 PM

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Default Re: Share your opinions

Have fun modding! Here are a few quick responses:

Quote:
Originally posted by Admiral Wunderbar:

- Anti-Matter Stream Weapons. Requires Physics 4. The
Mean Gun, long range and enormous damage.

How will this be different from the Wave Motion Gun?

Quote:

- Quantum Reactor. It's no more, there's a new engine
with no supply consumption, yet you still have
to worry about supplies for your weapons or other
components. Req Propulsion 10 and Resupply 5.
Great idea!

Quote:
- Capital Ship Missile. No longer the god of weapons,
had its reaload increased and seeker speed
diminished. It's still a good weapon.
General concensus is that cap ship missiles are already too weak after the early game. I suggest beefing them up rather than toning them down. Depends greatly, of course, on what you do the Point Defense Cannons, if anything.

Quote:

- Fighters. It's now a bit more expensive to build
swarms of it.
Same here as with cap ships. Fighters are (mostly) inneffective except as a surprise tactic.

Quote:

- Mines. Damage diminished to half.
You might want to try cutting their damage by 1/10, but increase the amount you can have in a sector by 5. Just a thought...

Quote:

- Advanced Traits. Costs have been balanced out.
See PVK's balance mod for a great balancing of characteristics and traits.

Quote:

- Religious Technology. No changes, never played with it.
The Religious Talisman is viewed by many as being over-powered, though in a game with experienced players, it can be a liability since everyone will try to kill you before you research it.

Quote:

- Organic Technology. Research costs lowered, Replicant
facility improved and extended. Lost all weapons.
All the weapons? Seems extreme.
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  #7  
Old November 9th, 2003, 07:50 PM

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Default Re: Share your opinions

edit: there is no post

[ November 09, 2003, 17:51: Message edited by: spoon ]
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