
November 9th, 2003, 08:24 PM
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Join Date: Nov 2003
Posts: 22
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Re: Share your opinions
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Originally posted by spoon:
Have fun modding! Here are a few quick responses:
quote: Originally posted by Admiral Wunderbar:
- Anti-Matter Stream Weapons. Requires Physics 4. The
Mean Gun, long range and enormous damage.
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How will this be different from the Wave Motion Gun?
Range is superior, and since there is no Wave M Gun, this is an enhanced replacement.
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- Capital Ship Missile. No longer the god of weapons,
had its reaload increased and seeker speed
diminished. It's still a good weapon.
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General concensus is that cap ship missiles are already too weak after the early game. I suggest beefing them up rather than toning them down. Depends greatly, of course, on what you do the Point Defense Cannons, if anything.
That's the point. There is just no other better weapon until PD. I base myself in films and novels, where missiles are only used in close range against unprotected targets. Without CSM, we have more options with DUC, Energy Stream Weapons, Phased cannons, etc. Also, Torpedo weapons are now a decent option until later stages.
In any case I'll look into it, maybe faster and shorter in range makes it better overall.
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- Fighters. It's now a bit more expensive to build
swarms of it.
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Same here as with cap ships. Fighters are (mostly) inneffective except as a surprise tactic.
Hmm, I have beaten some games with a swarm of it, and thought it was too cheap a tactic. :shrug:
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- Mines. Damage diminished to half.
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You might want to try cutting their damage by 1/10, but increase the amount you can have in a sector by 5. Just a thought...
Good idea!
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- Religious Technology. No changes, never played with it.
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The Religious Talisman is viewed by many as being over-powered, though in a game with experienced players, it can be a liability since everyone will try to kill you before you research it.
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- Organic Technology. Research costs lowered, Replicant
facility improved and extended. Lost all weapons.
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All the weapons? Seems extreme. The techs have been improved in other ways. I've played with organic and usually I could have double population than any other race. Since pop influences more your production and construction, this is a huge bonus not to be overlooked. In fact, it's just too good and I'm thinking of toning it down.
Thanks!
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