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November 10th, 2003, 06:36 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Share your opinions
Sometime around the end of the year, if all goes well. 
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November 10th, 2003, 07:28 PM
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Corporal
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Join Date: Aug 2003
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Re: Share your opinions
I guess Supply Generation (ala Resupply Depot facility) is another ability that currently won't work on components. I tried awhile back to make a Base Resupply component for Bases, and never could get it to work. Maybe this is why?
Here it is, in case I have just done something wrong in it that one of y'all knows how to fix:
Name := Base Resupply Depot
Description := Spinoff development of the quantum reactor technology, allowing a Base to provide unlimited resupply to ships in the same sector, similar to a planetary Resupply facility.
Pic Num := 37
Tonnage Space Taken := 100
Tonnage Structure := 100
Cost Minerals := 4000
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Supply
Family := 1025
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Resupply
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Supply Generation
Ability 1 Descr := Can generate unlimited supplies each turn for ships.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None
Rationale: This is the same Resupply tech level that allows one to build the Quantum Reactor, so it seemed to me that also should give the tech to make a Resupply Depot that will fit on a Base - to resupply those ships that are not fitted with Quantum Reactors. Size was based on 5 * QR size, and cost I think I based from Resupply Depot cost, at slight discount because of the cost and construction time already involved in building the Base that will hold this component.
Would be nice to get this working, but not a big deal - in alternative, I just try to keep at least one QR-equipped ship in fleet with any older ships that are still around, to keep them supplied.
SpaceBadger
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November 10th, 2003, 07:45 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Share your opinions
No, you didn't do anything wrong. That ability simply has no effect for ships or bases. Only facilities.
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Who I'll be tomorrow is anybody's guess
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November 10th, 2003, 10:03 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Share your opinions
One problem with making bases into resupply depots is that you can no longer fleet them. I used to use 'em as remote resupply centers - hide one in a storm deep in remote territory, put it into your fleet for 1 turn, fleet filled up and go next turn.
That was a major thing IMO for my tactical 'flavor'.... 
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November 10th, 2003, 10:08 PM
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National Security Advisor
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Re: Share your opinions
Quote:
Originally posted by rdouglass:
One problem with making bases into resupply depots is that you can no longer fleet them. I used to use 'em as remote resupply centers - hide one in a storm deep in remote territory, put it into your fleet for 1 turn, fleet filled up and go next turn.
That was a major thing IMO for my tactical 'flavor'....
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It isn't difficult to undo that change, just a one-line entry in settings.txt.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 11th, 2003, 06:51 PM
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Corporal
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Join Date: Aug 2003
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Re: Share your opinions
Quote:
Originally posted by rdouglass:
One problem with making bases into resupply depots is that you can no longer fleet them. I used to use 'em as remote resupply centers - hide one in a storm deep in remote territory, put it into your fleet for 1 turn, fleet filled up and go next turn.
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If this component had worked as intended, you wouldn't need to fleet up with the base, just pass over it the way you would a regular planetary depot. Maybe in SEV...
SpaceBadger
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November 12th, 2003, 01:37 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
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Re: Share your opinions
AIC has a resupply base system that works real well.
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