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November 17th, 2003, 10:42 PM
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Corporal
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Join Date: Oct 2003
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Re: Torpedo question
3:3;
your turn PVK! go! go! go!...
P.S.: thanx for the flowers once more deccan
[ November 17, 2003, 20:43: Message edited by: Maerlyn ]
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November 17th, 2003, 11:06 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Torpedo question
I am on the PvK side. After all. his mod is better  Hey, hey, just kidding !!! Oleg goes under cover. 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 17th, 2003, 11:58 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Torpedo question
 His mod is just playable SP. 
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November 18th, 2003, 12:05 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Torpedo question
Fryon wrote:
Quote:
Regardless of your extreme nit-picking over semantics, my arguments are still valid.
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Naturally. I wasn't denying the validity of most of your arguments, as far as they go. I was pointing out the exaggeration of some of your assertions in some of your one-liner emails, and some conclusions about the uselessness of some techniques.
I'm sorry it wasn't clear to you what points I was and wasn't trying to make. I don't think we actually disagree on much here, except for what the likely situations are, and therefore which decisions make sense, and which techniques are useful, in unmodded play. I think our play experiences have been a bit different, from our different play styles, and the different games we've been in.
There might be a few disagreements about details of the effects of Max Range/DGH tactic, but I'd just be repeating myself, or bringing up more play examples, so I don't see much point in doing that. I don't intend any offense, but one and/or both of us have been failing to follow the other's line of thinking when making counter-arguments on some points.
Fryon wrote:
Quote:
It is rather rude to talk about someone in the third person when they are "present", you know.
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Not if one isn't addressing that person. I had no intention of being rude. When I referred to you in the third person, I was responding to Maerlyn's post:
Maerlyn wrote:
Quote:
...
if you ask me: its 2:2 until now, but both of you should try to stick to the assumptions made in the beginning and not bring in possible additional weapons or other components in order to strenghten your arguments. (as both of you did)
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PvK
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November 18th, 2003, 12:28 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Torpedo question
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 18th, 2003, 12:54 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Torpedo question
Gee, I prefer Proportions MP to Proportions SP, myself.
PvK
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November 18th, 2003, 01:03 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: Torpedo question
I wish I would have gotten into this discussion when it was started. In one of my current games, a race is using Torpedo class ships with APB's. His fleet is set to Max range attacks and thus far he has been very successful with these tactics.
When used correctly Torpedo heavy fleets can be most effective.
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