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September 20th, 2001, 03:06 AM
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Re: A pirates life for me...
Actually, I tried to load up the Homeworld Scenario, but it simply gave me an error and failed to load.
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-------I once tried to kill two stones with one bird. I think the bird got the bad end of the deal.
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September 20th, 2001, 05:15 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: A pirates life for me...
I am just discovering the 'Pirate Way'...I would like to mod some of my own AI's to use with this mod...What exactly should I know for changes?? So far (by the designcreations files) all I need to change is the engine numbers?? Or am I missing something....
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"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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September 20th, 2001, 05:50 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A pirates life for me...
To fix AIs, in order of priority:
- They MUST choose the racial trait "Normal"
- The should have many more engines (My AIPatcher adds a "one engine per 45KT", but thats not the only way to do it)
- The AI should probably designate more colonies as "Refining Colony", roughly equal in number to Mining colonies.
quote: Actually, I tried to load up the Homeworld Scenario, but it simply gave me an error and failed to load.
Problem is probably SE4 v1.41.
I started that scenario game using SE4 v1.35, since 1.41 freezes on me.
If you've got space on your harddrive, you could make another SE4 and patch it to 1.35.
Dang. That is a really cool scenario too.
PS: If you do decide to install an SE4 v1.35 and try the scenario, be aware of this:
- If you save and reload, you are no longer playing the scenario, just a normal game that looks exactly like it.
- The timely updates on your star's progress are part of the scenario, so if you save and reload, you won't get the countdown.
Therefore, try to play the first 30 turns is one sitting, so you don't get your exodus fleet vaporized because you thought you had a few more turns left
[This message has been edited by suicide_junkie (edited 20 September 2001).]
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September 20th, 2001, 12:02 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: A pirates life for me...
quote: originally posted by Deathstalker:
I am just discovering the 'Pirate Way'...I would like to mod some of my own AI's to use with this mod...What exactly should I know for changes??
Good question. I also want to make a Version of the Vikings for P&N, but have not played P&N as much as would like to. Deathstalker, maybe we can exchange ideas/experiences of the conVersion of races for P&N. suicide junkie would be of invaluable help here, because I am not sure that I have the time to "explore" this mod by myself just with playing it or looking at the files.
Homecoming scenario
I downloaded this and played it a little bit yesterday. No problems here with SE4 v1.41, P&N v2.3b.
Rollo
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September 20th, 2001, 12:10 PM
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Brigadier General
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Re: A pirates life for me...
SJ,
I was a little confused yesterday by your P&N2.3c.zip. It had two folders in there: 2.3b and 2.3c, but all the the 2.3c subfolders were empty. So I am not entirely sure which Version I have now. Not important though, because I didn't have any problems, yet  .
Rollo
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September 20th, 2001, 05:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
quote: I was a little confused yesterday by your P&N2.3c.zip. It had two folders in there: 2.3b and 2.3c, but all the the 2.3c subfolders were empty.
I'll look into it and upload the ZIP again once I get home.
quote: Good question. I also want to make a Version of the Vikings for P&N, but have not played P&N as much as would like to. Deathstalker, maybe we can exchange ideas/experiences of the conVersion of races for P&N. Suicide junkie would be of invaluable help here, because I am not sure that I have the time to "explore" this mod by myself just with playing it or looking at the files.
I suggest running my AIPatcher on a copy of your AI.
That way, you get all of the repetitive busywork out of the way (Adds engines to ship designs, and takes "Normal" every time)
Once that is done, you can tweak other stuff to your liking.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.3c>- (minor bugfixes; just extract to your SE4 folder)
--< Download my HomeComing scenario>- (For P&N v2.3b)
--< P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-< Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
-< Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-< Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
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September 20th, 2001, 09:17 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: A pirates life for me...
S_J - your .sig file will soon be bigger than
most ppl's mods...
Thought you mignt be interested in seeing the new Space Viking Battlemoon. It's on the main viking page (click on the URL in my nice, compact .sig down there=-)
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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September 21st, 2001, 12:07 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
Wow. That Space Viking Battlemoon looks great!
Just to doublecheck, the files should refer to "MassiveBaseShip", rather than "BattleMoon".
quote: I was a little confused yesterday by your P&N2.3c.zip. It had two folders in there: 2.3b and 2.3c, but all the the 2.3c subfolders were empty.
Oops. My bad. I've fixed the ZIP's directory structure and re-uploaded the file.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.3c>- (minor bugfixes; just extract to your SE4 folder)
--< Download my HomeComing scenario>- (For P&N v2.3b)
--< P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-< Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
-< Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-< Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
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September 21st, 2001, 05:04 PM
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Private
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Join Date: Sep 2001
Location: Suburban Detroit
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Re: A pirates life for me...
I would like to try your mod, but there are no Empires. ...try, try again.
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September 21st, 2001, 07:30 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: A pirates life for me...
QUOTE:
Wow. That Space Viking Battlemoon looks great!
/QUOTE:
Thanx=-)
QUOTE:
Pirates&NomadsModv2.3c.zip
Just to doublecheck, the files should refer to "MassiveBaseShip", rather than "BattleMoon"
/QUOTE:
Thanx again. I'll point Rollo to this thread (if he's not reading it already.) He compiles the zips=-)
Don't know if you're aware though, in your pirates zip, the massivebaseship images are there twice, once as "massivebaseship" and once as "battlemoon".
QUOTE:
Wow. That Space Viking Battlemoon looks great!
QUOTE:
Pirates&NomadsModv2.3c.zip
Just to doublecheck, the files should refer to "MassiveBaseShip", rather than "BattleMoon"
/QUOTE
OK, I'll make sure Rollo's aware. (He's been compiling the zips so far.) I don't know if you know S_J, but your battlemoon image is in the generic directory twice in your zip, once as "massivebaseship" and once as "battlemoon". Is this deliberate then?
QUOTE:
I would like to try your mod, but there are no races
/QUOTE
Keep an eye on the viking thread. There will be a P&N compatible race available, if you canjust be patient...
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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